| |
 |







|
 |
Click for detail!
 |
| |
Thu 04/02 2010 - Woldaff |
Some little things.
*Added a command to display your Pet's equipment inventory: /cm petinv. (And now we know that the Haste slot is a bit fickle; haste items summoned directly onto a pet won't auto-equip, they have to be handed off. Also, items in the Haste slot seem to poof upon zoning. These will hopefully be addressed in the future!) *Worn item Haste should now work for Pets. *Improved resist adjusts for several newer Shadow Knight spells. |
| |
Wed 27/01 2010 - Zaela |
Attention Rogues!
Backstab is now dependant on the RATIO of your mainhand piercing weapon, rather than just the DMG. This means that, yes, a 4dmg/6dly (~0.666 ratio) dagger would backstab harder than a 18dmg/30dly(0.6 ratio) dagger.
Raid-level daggers have had their ratios adjusted to be more in-line with other 1handed weapons of the same tier. Also, while a serious effort was made to keep dagger backstab performance throughout the game close to where it was with the old system, ratios have a much smoother progression than weapon DMG, so some daggers will certainly perform worse than they used to, and some better. Improved ratios will probably make up for any lowered backstab damage, though.
Keep in mind that more daggers may be tweaked in the coming weeks to adjust to the new system.
In other news, the new SK reverse DS spells should now have their damage scaled with Specialize Energy/Defense, Affliction Enhancement, Elemental focuses, and tomes. |
| |
Sat 16/01 2010 - Zaela |
A new line of offensive spells has been added for Shadow Knights! The first spell in the series can be learned at level 30. Check your regular Shadow Knight spell vendors for them.
Being a new set of spells utilizing an as-yet unused effect on SoD, feedback is welcome, and adjustment of the numbers involved is very possible if they don't seem quite on-par. |
| |
Mon 11/01 2010 - Zaela |
Some minor changes to announce this time!
First off, the code behind Runes has been revamped. This should fix any old bugs associated with Runes becoming non-functional or fading prematurely. In addition, if a character has multiple Rune spells running on them, they will now fade one at a time as soon as they are worn through individually, starting with the most recently-applied Rune, rather than fading in one big glob as they did before. (Of course, a sufficiently big hit will still be able to eat through multiple Runes at once and all that.)
Fairly minor change, but enjoy!
Secondly, in-game Holy Days have been expanded--see this thread for details. Also, a bug that was preventing messages related to in-game Holy Days from displaying has been fixed; it should now be much clearer when a Holy Day is happening. |
| |
Sun 03/01 2010 - Zaela |
The Guestlock security feature has been implemented! If you let other people play your characters, you'll probably want to see this thread for details. The relevant commands can also be found under /cm help normal. This is probably also a good time to say that guestlocking a character that doesn't belong to you is grounds for a banning, so exploiting the freshness of guestlocking to play a prank on someone is not a good idea. Other than that, bask in the theft security!
Other things of note: *Fixed Permanent Illusions. *Fixed a bug with the Reflect mob ability that allowed it to block spells even when did not trigger. *Fixed a minor bug that was causing pets above level 44 not to set their delay properly; such pets should now have slightly more melee power as a result. *Removed Haste penalties from Charmed pets. We hope to make a habit of making overpowered charm mobs immune rather than nerfing charm altogether in the future. *Improved Ranger track at level 65. |
| |
Tue 15/12 2009 - Zaela |
On February 7th the boats shall open and Kaezul will know the wrath of Dalaya - 18 zones, hundreds of quests, thousands of monsters and a whole new continent to explore. The first installation of Ikisith is coming and will prove to be the greatest challenge Dalaya has known. |
| |
Fri 11/12 2009 - Woldaff |
Hey Silvercrown folk. Tired of your Trader pips? Well openings are available to become a High Trader if you're industrious enough... |
| |
Wed 09/12 2009 - Cyzaine |
Attention raid-level Shamans and Enchanters and maybe some other people! The Charm Enhancement focus effect has been expanded and changed to Control Enhancement.
In addition to granting +1 tick to charm spell duration per rank, it now also adds 10% to mez duration and +2 to slow spell percentages (versus +5 from Swarm Mastery) per rank. To account for increased usefulness, Control Enhancement has been added to a few select items throughout the raid tiers.
Don't worry, high-end shamans! Your mask hasn't suddenly become completely redundant. In fact, you may find someone interested in your mask in a shamanly place...
In other news, procs on wrist items should no longer trigger from improper spells. |
| |
Mon 07/12 2009 - Zaela |
Just a nice heads up on the patches of the last couple days. Lots of backend stuff going in but two things of note
-Wiz's simple T-map fix is now live! http://forum.shardsofdalaya.com/showthread.php?t=19189
-The first of hopefully many tradeskill updates, headed up by our very busy GM-Tao, the hack of all tradeskills.
The latter has many 'minor' changes to Jewel Crafting, including 1) Minor grammar changes to Cat's Eye Jewelry 2) Adjusted trivials, specifically fixing the star ruby, regular ruby trivials 3) 96 new necklaces (48 enchanted, 48 non-enchanted) recipes, filling in all the holes where you used to be able to use a gem to make a ring, but not a necklace.
Jewel Crafting is the first of what should be many tradeskill adjustments. If you see GM-Tao thank him for the ludicrous amount of work it took to make this happen! |
| |
Wed 18/11 2009 - Cyzaine |
|
|
|
 |







 |
| |
 |
|
| |
|
|