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Finally, all the new tomes of power will show under Fomelo. Tomes show up at the top now instead of in the accordion. Click on Tomes, then hover your mouse over General, Archetype, or Class. (currently, the tomes are being moved around, so don't be surprised if everything is under Class next week.)
Flowing Thought is fixed. Armor Class is mostly fixed. It's a lot more accurate now than in version 1.5, as it's using the same formulas as the game code. Currently it's off a max of 2 points. Yes, the AC shown on your client is wrong. We can't fix the client.
A few minor fixes with the other numbers as well. It will only add an * to the number if you are over the cap. Previously for some numbers, it showed it even if you were at the cap.
Thanks to Rari for creating a few buttons as well.
Update: also, all ancient, runic, and etc, spells now show on fomelo. |
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Wed 10/03 2010 - Miitru |
Couple things.
1. Pets will no longer poof when their owners become invisible. Invisibility spells will drop if one's pet attacks something, however.
2. The Bard Singing Mastery AA has been changed. Now, this AA will reduce casting time for songs while you are using a real instrument of the song's type, i.e. Wind songs will cast faster while using a Flute if you have this AA.
The descriptions aren't updated yet but they will be. Singing Mastery will be renamed to Instrument Mastery, and the AA currently called Instrument Mastery will be renamed to Song Mastery in order to prevent/cause confusion. The AA formerly known as Instrument Mastery now grants .2 mod per rank regardless of whether you have worn instrument mods, too. |
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Sun 14/02 2010 - Zaela |
Tomes of Power have been changed to increase abilities by 4% down from 5%. The numbers are still under review.
Rationale here.
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Wed 10/02 2010 - Woldaff |
Click for detail!

After two years of development Ikisith: Secrets of the Razad is released!
Zone Developers:
Brendell Cyzaine Marza Slaar Tyronia Woldo Zae
Support Developers:
Priim Pugsley Xar |
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Thu 04/02 2010 - Woldaff |
Some little things.
*Added a command to display your Pet's equipment inventory: /cm petinv. (And now we know that the Haste slot is a bit fickle; haste items summoned directly onto a pet won't auto-equip, they have to be handed off. Also, items in the Haste slot seem to poof upon zoning. These will hopefully be addressed in the future!) *Worn item Haste should now work for Pets. *Improved resist adjusts for several newer Shadow Knight spells. |
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Wed 27/01 2010 - Zaela |
Attention Rogues!
Backstab is now dependant on the RATIO of your mainhand piercing weapon, rather than just the DMG. This means that, yes, a 4dmg/6dly (~0.666 ratio) dagger would backstab harder than a 18dmg/30dly(0.6 ratio) dagger.
Raid-level daggers have had their ratios adjusted to be more in-line with other 1handed weapons of the same tier. Also, while a serious effort was made to keep dagger backstab performance throughout the game close to where it was with the old system, ratios have a much smoother progression than weapon DMG, so some daggers will certainly perform worse than they used to, and some better. Improved ratios will probably make up for any lowered backstab damage, though.
Keep in mind that more daggers may be tweaked in the coming weeks to adjust to the new system.
In other news, the new SK reverse DS spells should now have their damage scaled with Specialize Energy/Defense, Affliction Enhancement, Elemental focuses, and tomes. |
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Sat 16/01 2010 - Zaela |
A new line of offensive spells has been added for Shadow Knights! The first spell in the series can be learned at level 30. Check your regular Shadow Knight spell vendors for them.
Being a new set of spells utilizing an as-yet unused effect on SoD, feedback is welcome, and adjustment of the numbers involved is very possible if they don't seem quite on-par. |
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Mon 11/01 2010 - Zaela |
Some minor changes to announce this time!
First off, the code behind Runes has been revamped. This should fix any old bugs associated with Runes becoming non-functional or fading prematurely. In addition, if a character has multiple Rune spells running on them, they will now fade one at a time as soon as they are worn through individually, starting with the most recently-applied Rune, rather than fading in one big glob as they did before. (Of course, a sufficiently big hit will still be able to eat through multiple Runes at once and all that.)
Fairly minor change, but enjoy!
Secondly, in-game Holy Days have been expanded--see this thread for details. Also, a bug that was preventing messages related to in-game Holy Days from displaying has been fixed; it should now be much clearer when a Holy Day is happening. |
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Sun 03/01 2010 - Zaela |
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