Character cycling
... they block out advancement of alternate characters moving up, and they often become buff bots blocking potential grouping for individuals.
Can the powers of these characters be reduced somehow or possibly be temporarily turned off (I.E. deactivated) until owners return to play their characters?
Let buffs fade if the buffer leaves the group,this would help the grouping situation tremendously.
All this Emp/Kei/Virtue (err,Aego ) businees hurts the game badly,imho.
if you feel its cheating to have a buff that you or your party cant cast, just click em off
Personally, I love having a chanter in my group, as long as it's stral or raralith or aishii, because;
1) They GoG constantly
2) They tend not to get out of hand with the charming. (In other words, the world doesn't stop for 30 minutes to buff, equip, re-charm, etc when they charm a pet, they just quietly manage their own)
3) They almost never go oom
4) Gog is amazing.
Even CC aside (because I personally hate CC with a passion), enchanters really do bring some amazing bonuses to an xp group. They're kind of like shadow knights...not really anything wrong with 'em, some people just like to cry alot and don't understand how amazing their class is.
With all inputs aside, the suggestion was not buff bots or enchanter balancing, or ringers... It was to have old cycled chars, cycled out, because they hurt the server IMO. They also cause a lot of other contraversies as simply seen in this post.
Snow_Man said:I often see characters pushed away from raids because a buff bot has a relic, that they do not. I.E. enchanters find it hard to get in raids before they have JB because most guilds have an abandoned enchanter that’s got Relic JB