First, the idea:
Every class guild in the game (with the exception of necromancers and SKs) have an NPC that can cast the buffs of that class for a small fee. The fee would increase as you level, and as you gain more exp into AA/Tomes.
Cleric- Heals. Purifications. AC Line. Sybol HP line. AC/HP line. Culminates in Aego.
Paladin - Heals, Purifications, Paladin HP line culminating in SSS.
Ranger- Spirit of Wolf, Mark/Call of predator
Druid - Heals, Cures, Spirit of Wolf, Scale of Wolf, Spirit of Eagle, Damage Shields, Fire/Cold resists culminating in seasons. Protection of Wood culminating in PoNature, PoCabbage.
Shaman - Stats culminating in Focus. PR/DR resist. Haste. Acumen. Spirit of Wolf.
Enchanter- Int/Wis buffs, Mana buff, Mana Regen culminating in KEI, Resist Magic, Haste culminating in empower.
Wizard - Blades, Translocate to Bind
Magician - Damage Shield, Summon Weapons, Summon EB stone
Beastlord - Vigor and Bliss lines
(This change is going to be in conjunction with a buff duration increase to many of the lower level buffs.)
The first question most will ask is why utilize so many different buff NPCs, and why to put them only in class guilds. Well, the first reason is thematics. It makes sense and is less of an eyesore to have actual caster guilds offer their classes buffs to those higher than indifferent to their faction. Second, it takes us away form a "one stop shop" buff bot type system.
The new player will have to decide where it is worth running to to get buffs. For a wizard, it may very well be worth grabbing a Breeze from the enchanter guild, but there is a greater added cost in time spent per buff after that you want. Perhaps Breeze is worth it, but are cleric buffs? Time spent in conjunction with money spent per buff helps keep the "you always need ALL buffs" mentality from permeating too heavily into the low levels. If you want to spend the time getting all buffs divorced from having a specific class in your group, you can, but the maximizing group or individual will likely stop npc-buffing before full buffs. This also keeps a fair bit of the advantage of actually having a buffing class in your group, or being a buffing class yourself.
Older players will have a difference choice structure, especially in the cases where they have access to buff bots. In these cases - buff bot away. Soulbinding and relic buffs will likely keep those of you using buff bots continuing to do so. At the same time, this change lowers the relative disadvantage newer players have at not having buff bot access. A new 65 group will not be decked out in full soulbound relic buffs, but with this change the cleric will likely have KEI and the tank will likely have Empower.
We hope to further this by making the buffs pretty damned cheap until you start getting into high AA or tome exp. The number would be different by buff type, and would scale differently. These numbers have not yet been decided - but I am hovering somewhere around a fresh 65 paying 15-30 platinum for a KEI, Aego or Empower.
So - this is what I need from you all. Do you think the buff distribution looks good amongst the classes? Do you think a buff should be added, subtracted or moved? What end prices do you think are reasonable, both for low levels, fresh 65s and tomes/AAed characters? Do you see any unforeseen problems with the system? And any other constructive comments.
When making a comment, keep in mind that we are not focusing this just towards the high end. The fact that the druid buffs (in Kelethin and Surefall) will not get a lot of high player action is not necessarily a bad thing. One or two lowbies utilizing them as they learn the game is worthwhile. The same goes with the fact that Shaman buffs are not as prevalent. Depending on what city you base yourself out of, there will be a different array of buff-npcs available, and different time-cost structures to getting all your required buffs. I like this aspect - if you are in a group that nearly always has a cleric or enchanter it may make sense to base yourself out of a city different than a group with a different class layout.
Every class guild in the game (with the exception of necromancers and SKs) have an NPC that can cast the buffs of that class for a small fee. The fee would increase as you level, and as you gain more exp into AA/Tomes.
Cleric- Heals. Purifications. AC Line. Sybol HP line. AC/HP line. Culminates in Aego.
Paladin - Heals, Purifications, Paladin HP line culminating in SSS.
Ranger- Spirit of Wolf, Mark/Call of predator
Druid - Heals, Cures, Spirit of Wolf, Scale of Wolf, Spirit of Eagle, Damage Shields, Fire/Cold resists culminating in seasons. Protection of Wood culminating in PoNature, PoCabbage.
Shaman - Stats culminating in Focus. PR/DR resist. Haste. Acumen. Spirit of Wolf.
Enchanter- Int/Wis buffs, Mana buff, Mana Regen culminating in KEI, Resist Magic, Haste culminating in empower.
Wizard - Blades, Translocate to Bind
Magician - Damage Shield, Summon Weapons, Summon EB stone
Beastlord - Vigor and Bliss lines
(This change is going to be in conjunction with a buff duration increase to many of the lower level buffs.)
The first question most will ask is why utilize so many different buff NPCs, and why to put them only in class guilds. Well, the first reason is thematics. It makes sense and is less of an eyesore to have actual caster guilds offer their classes buffs to those higher than indifferent to their faction. Second, it takes us away form a "one stop shop" buff bot type system.
The new player will have to decide where it is worth running to to get buffs. For a wizard, it may very well be worth grabbing a Breeze from the enchanter guild, but there is a greater added cost in time spent per buff after that you want. Perhaps Breeze is worth it, but are cleric buffs? Time spent in conjunction with money spent per buff helps keep the "you always need ALL buffs" mentality from permeating too heavily into the low levels. If you want to spend the time getting all buffs divorced from having a specific class in your group, you can, but the maximizing group or individual will likely stop npc-buffing before full buffs. This also keeps a fair bit of the advantage of actually having a buffing class in your group, or being a buffing class yourself.
Older players will have a difference choice structure, especially in the cases where they have access to buff bots. In these cases - buff bot away. Soulbinding and relic buffs will likely keep those of you using buff bots continuing to do so. At the same time, this change lowers the relative disadvantage newer players have at not having buff bot access. A new 65 group will not be decked out in full soulbound relic buffs, but with this change the cleric will likely have KEI and the tank will likely have Empower.
We hope to further this by making the buffs pretty damned cheap until you start getting into high AA or tome exp. The number would be different by buff type, and would scale differently. These numbers have not yet been decided - but I am hovering somewhere around a fresh 65 paying 15-30 platinum for a KEI, Aego or Empower.
So - this is what I need from you all. Do you think the buff distribution looks good amongst the classes? Do you think a buff should be added, subtracted or moved? What end prices do you think are reasonable, both for low levels, fresh 65s and tomes/AAed characters? Do you see any unforeseen problems with the system? And any other constructive comments.
When making a comment, keep in mind that we are not focusing this just towards the high end. The fact that the druid buffs (in Kelethin and Surefall) will not get a lot of high player action is not necessarily a bad thing. One or two lowbies utilizing them as they learn the game is worthwhile. The same goes with the fact that Shaman buffs are not as prevalent. Depending on what city you base yourself out of, there will be a different array of buff-npcs available, and different time-cost structures to getting all your required buffs. I like this aspect - if you are in a group that nearly always has a cleric or enchanter it may make sense to base yourself out of a city different than a group with a different class layout.