First to the tinfoiling:
Jumbers never had access to Fuwok, so I am not sure how people are getting that. He used the weapon in question on another warrior for the first time on August 24th of last year, and finally on September 4th of last year. He never did the huge afk/wait while kos bullshit that has spiraled out of control since then, and even at that time there was talk of changing the weapon. Did he benefit from the weapon? He is *allowed* to benefit from the weapon on his player character. Did he abuse the shit out of it over the last two years like others? Not even close. You can judge him personally for using it for a couple weeks while reporting it, but saying that this somehow was postponed for his benefit is insane, and is just clouding the entire issue with bullshit.
Procs on ripostes put huge restrictions on the kind of procs we can put on items. This is the exact reason why live ended up taking them out too, by the way. Everytime we make an item, we have to say to ourselves "sure this proc is fine when the guy is meleeing, but can he pull a bajillion mobs and become invinciple?". That is a problem, and leads to less fun items being made. And there have been multiple examples of this being a problem, with the warrior weapon being the latest but also with some monk boots (which is why their stance got a 0% proc rate aspect) and way back when with the first tonfa nerf.
So what does this change mean? More interesting and powerful procs in more situations in the long run. If the Harvester needs to have its delay lowered to be more powerful, I am fine with that. The idea of the harvester letting a tank pad himself a bit is fine, but the fact that the more mobs pulled the more self healing he did was not fine. Having a weapon that lets a warrior heal himself pulling a mob or two is one thing, having a weapon that heals the warrior scaled to infinite mobs is not okay. People were pulling mobs to the point where the zone itself literally lagged out, and the player would stand there while the server caught up counting up all the hits procs etc to decide "WARRIOR WINS!". That is obviously a problem, just like when monks were pulling all of eldenals with fire nuke booties. Comparing either of these to knights healing themselves (while not afk) is disengenious at best.
We are going to be parsing the (albeit marginal) loss of DPS this has caused, and will be raising proc rates across the board to compensate. If there are specific weapons that were balanced around proc ripostes (which reems unrealistic, but hey) I will happily lower their delay or change them as needed by next patch if they are brought up here.
As far as healer weapons, this is not the thread to post about them. We are hoping to change the mechanic away from the mana drain one to a smaller heal, and add the functionality throughout the tiers. Still, we want to also make non weapon items throughout the game to stay needed, so we may be changing some part of how non weaponized healer weapons benefit things also. I would wait to complain about this till that patch, at least.
Also, the reason warriors were the ones initially compensated is not because of the harvester, but because warriors utilized riposte hate procs as their secondary (post foelock) group aggro ability. This was found to be the biggest collateral damage of the change, and was therefor the first to be addressed. That does not mean we are not parsing out other collateral effects to find and fix as well.