i think the "Other" or "Melee Disciplines" filters work pretty well. They dont get flooded and have relatively important information
The big problem that by now I hope we are all aware of, is the buff slot that this spell takes up. I so often find myself clicking off groupdb to fit this recourse in with Slave bp and horok recourses and i'm still capped buffs, which means no spirit frenzy, no burn clicky without not having bitter cold on. I think that if you remove the recourse, double the damage that Bitter Cold does now to 1100-1300, make it 0.5 cast time and apply a 6-12 second cooldown it would balance itself out, because the bonus to dot dmg would go away. This would greatly aid our exp group viability, especially given new mimic stance. Pet will do a nice copy of such a nuke. Heck you don't even have to change the name or where you get it.- Bitter Cold I think I'm going to leave in right now. It's going to be a pain to change and rebalance, and seems to still find a use
The big problem that by now I hope we are all aware of, is the buff slot that this spell takes up. I so often find myself clicking off groupdb to fit this recourse in with Slave bp and horok recourses and i'm still capped buffs, which means no spirit frenzy, no burn clicky without not having bitter cold on. I think that if you remove the recourse, double the damage that Bitter Cold does now to 1100-1300, make it 0.5 cast time and apply a 6-12 second cooldown it would balance itself out, because the bonus to dot dmg would go away. This would greatly aid our exp group viability, especially given new mimic stance. Pet will do a nice copy of such a nuke. Heck you don't even have to change the name or where you get it.
People keep saying beastlords are dots dots dots, but we have more cold nukes coming up in the levels combined than we have dots. Basing the spell damage increase solely on dots is problematic for exp groups because mobs dont stay alive long enough for them to be effective, in a lot of cases they wont tick more than once.
beastlords will never be burst dps....
honestly i love the changes and cant wait.
Patch notes said:Spirit Speed AA has been replaced by Hakahm's Companion Curse.
Yeah gonna roll Spirit Speed into the existing haste spell. Since it can be up 100% of the time now, I see absolutely no reason not to.
I think having my pet mimic saturated spirit glove procs would be a bit OP at 55 so I will settle for WW/s 8 (mimic) is 65, /s 9 (pet WW) is level 50. Why out of order? Because it's the way I happened to put them in, sorry.
Soothing is marked as detrimental? Strange - I will check it out.Could we get an exception on the mimic to not include soothing?
Intended.Assuming intended, but doesn't mimic R1. Guessing to prevent OP like woh and "npc" kills that dont give xp/loot.
Hah, definitely NOT intended. R1 pet death should not trigger the mechanic - only the primary pet. I will fix that.HOWEVER, this also applies to R1.
I'm sure aesthetics are the last thing on the list, but in case you do feel the urge to add any pets down the line, I can think of the following non-deity models that are already loaded globally yet aren't utilized as pets:Pets will still be limited by their race I'm afraid, and no new models will be added. Every pet model we add has to be loaded into EVERY SINGLE zone (until 2.5) and it's a massive pain in the ass.