For DIRECTIONS/DOWNLOAD, skip to the GREEN TEXT below.
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Remember those updated classic elementals by @Reppots? Now that I'm in the habit of using Luclin elementals these days, I decided to give a similar treatment to the newer elementals. Here's the new lineup:
There are a few oddities with the Luclin elementals that make them difficult to retexture. For example, three of them (air, fire, and water) involve transparencies that are kind of a pain to work around, and all four have some oddly stretched meshes around the torso that make it impossible to avoid visible seams and warped lines. These set some limitations on what is achievable, but I did what I could and am proud to share them here in case others want to use them.
Here's a more detailed run-down...
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First up is earth:
This fellow still features dirt and moss, but he also sports some gold bangles and a belt with an emerald belt buckle. He now has a mouth and less beady eyes. The gems protruding from his back, arms, and knuckles have been changed from dull amethysts to bright green emeralds.
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Next up is fire:
The original version looks more like a melting Creamsicle than the embodiment of fire! I pulled some volcano textures from one of the newer zones to make his skin look like cracking lava. His chin was too pointy not to try a goatee on him, so now he wears one (and has matching eyebrows). His new horns stand out instead of using the same coloration as his body. He wears a red scalemail belt and bracers.
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Third in line is water:
This might be the most dramatic departure from the originals. His head and body consist of water textures pulled from a newer zone, but his forearms go from water to wet sand for fists. He also wears a seashell belt. Finally, I changed the thick, blinding waterfall underneath him to a bubble jet.
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Last and certainly least is air:
While I'm not unhappy with this one, I'm not as happy as I am with the others. Unfortunately, when ^ that ^ is your starting point, there's only so much you can do. The model is forever slack-jawed, which is something I can't change. Most of his body uses transparencies, and taking them away in favor of some other texture makes it very hard to retain the "airy" look. His hair animation is also unavoidably dorky no matter what you do with it.
Despite this, I did what I could and came up with a result that I think beats the original. I toned down the transparencies a little, gave him a haircut, and threw some non-transparent Monk wraps around his fists and waist. I may end up revisiting this ugly duckling in the future, but I still say it's a passable improvement for now.
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If you'd like to use these updated Luclin elementals yourself, read on.
DIRECTIONS/DOWNLOAD- Within your SoD directory, locate global5_chr.s3d and rename it as follows:
- global5_chr.s3d > Old global5_chr.s3d
- If the following file exists, delete it:
- global5_chr.wld.txc
- Download the following .zipfolder:
- Grink's Luclin Elementals.zip (Filesize: ~10 MB)
- Open the .zip folder and move the new global5_chr.s3d file into your SoD directory.
- Log in and confirm that it works.
Note: If you need to revert for some reason, delete the new global5_chr.s3d file and restore the name of the original file. Then repeat Step 2 (if applicable).
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One or two confirmations that this works for others would be appreciated. Enjoy, fellow Dalayans!
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