In response to Kazimir's wish that I limit threads to one idea at a time...
Here's my latest (and, of course, greatest) idea for dealing with old accounts hanging around SoD indefinitely.
The idea is largely take from the Rift idea that Oozu put forward in the other thread:
Sooooo, here's the idea (and it has nothing to do with IPs):
All characters operate as normal until level 60.
At level 60, guest-lock would be enabled for all characters, via a similar mechanism that a character flagged for a name change must choose a new name.
If guest-lock is not deactivated for 30 days, a toon is sent to PoJustice upon login with 60 second prison sentence. That player has 59 seconds to deactivate the guest-lock, or they are booted to server select.
Once guest-lock is deactivated on a character, it operates as normal. It will not be sent to prison again unless the guest-lock has not been deactivated for 30 days or more.
Under this solution, if players (or a single guild, for instance) want to keep a toon around indefinitely (even toons that didn't originally belong to them) by passing the guest-lock password around, they've got that option, but in doing so they risk the toons items and factions. Additionally, they risk that someone else might change the guest-lock information and lock them out. If they find themselves locked out but can't prove that they're the original owners of the account, they may be SOL.
Potential Benefits:
- All accounts would be automatically guest-locked upon character login, improving character security and reducing opportunities for other people to muck up another person's character.
- Will potentially (and likely) remove old toons from the system, but not immediately - not even the ones where the original account owner is inactive. No toon would be removed from the system until currently active players with the guest-lock information stopped logging in a toon for 30 days or more.
- With fewer utility bots in the system, game economy and zone utilization would improve: people would be leveling up their own utility toons and buying gear for them. Fewer utility bots available would also mean that people would pay more often for translocates, buffs, summoned items, etc. (a benefit in my book, ymmv).
Potential Downsides:
- Everyone beyond level 60 would have to put in their guest-lock password in order to operate their fully unlocked account, rather than just the people that currently use the guest-lock feature. This is an inconvenience, though I don't imagine it's a major one.
- Implementation could get messy, because accounts owned by players that have left the game which are still in use would be contested by everyone who has access to that character. Basically, the first person to log on a character would be the person who determines the guest-lock password and would have access to that character's items and bank - at least until such time that a retired player returns to the game and petitions for a guest-lock password reset.
This solution incentivizes the protection of a guest-lock password: if you give the guest-lock password away, you would risk losing some (and potentially all) of your access to a toon, which I think would prevent the mass-sharing of guest-lock passwords while allowing for toons to eventually cycle out of the system if the people with the guest-lock information all become inactive.
That's pretty much it. Have at it!
Here's my latest (and, of course, greatest) idea for dealing with old accounts hanging around SoD indefinitely.
The idea is largely take from the Rift idea that Oozu put forward in the other thread:
im not sure how they do it but Rift has a system where if you log in from a different IP address then the one that put a password up it will automatically Guestlock the account. and the only way to ever shut it off is to have the password typed into that comp (meaning YOU dont have to deal with Guestlock.... everyone who has your info's does) and you cant do really squat shit but exp
Sooooo, here's the idea (and it has nothing to do with IPs):
All characters operate as normal until level 60.
At level 60, guest-lock would be enabled for all characters, via a similar mechanism that a character flagged for a name change must choose a new name.
If guest-lock is not deactivated for 30 days, a toon is sent to PoJustice upon login with 60 second prison sentence. That player has 59 seconds to deactivate the guest-lock, or they are booted to server select.
Once guest-lock is deactivated on a character, it operates as normal. It will not be sent to prison again unless the guest-lock has not been deactivated for 30 days or more.
Under this solution, if players (or a single guild, for instance) want to keep a toon around indefinitely (even toons that didn't originally belong to them) by passing the guest-lock password around, they've got that option, but in doing so they risk the toons items and factions. Additionally, they risk that someone else might change the guest-lock information and lock them out. If they find themselves locked out but can't prove that they're the original owners of the account, they may be SOL.
Potential Benefits:
- All accounts would be automatically guest-locked upon character login, improving character security and reducing opportunities for other people to muck up another person's character.
- Will potentially (and likely) remove old toons from the system, but not immediately - not even the ones where the original account owner is inactive. No toon would be removed from the system until currently active players with the guest-lock information stopped logging in a toon for 30 days or more.
- With fewer utility bots in the system, game economy and zone utilization would improve: people would be leveling up their own utility toons and buying gear for them. Fewer utility bots available would also mean that people would pay more often for translocates, buffs, summoned items, etc. (a benefit in my book, ymmv).
Potential Downsides:
- Everyone beyond level 60 would have to put in their guest-lock password in order to operate their fully unlocked account, rather than just the people that currently use the guest-lock feature. This is an inconvenience, though I don't imagine it's a major one.
- Implementation could get messy, because accounts owned by players that have left the game which are still in use would be contested by everyone who has access to that character. Basically, the first person to log on a character would be the person who determines the guest-lock password and would have access to that character's items and bank - at least until such time that a retired player returns to the game and petitions for a guest-lock password reset.
This solution incentivizes the protection of a guest-lock password: if you give the guest-lock password away, you would risk losing some (and potentially all) of your access to a toon, which I think would prevent the mass-sharing of guest-lock passwords while allowing for toons to eventually cycle out of the system if the people with the guest-lock information all become inactive.
That's pretty much it. Have at it!