I know there was a discussion on this awhile back dunno where it went, decided to throw one together and and see what people think. This is just base amounts posted for comparison. WALL OF TEXT READ AT YOUR OWN PERIL!
Clerics vs druid heals as it stands.
------------------------------------------------------------------------------------------------
druid quick (1.25 cast) heal vs cleric heal(1.1 cast)
druids heals for 3.22 health per mana
cleric heals for 4.65 health per mana
------------------------------------------------------------------------------------------------
druid big heal (4sec cast) vs cleric big heal (3.5 sec cast)
druid heals for 5.75 health per mana
cleric heals for 6.83 health per mana
-----------------------------------------------------------------------------------------------
druid group heal (5.4sec cast) vs cleric group heal (4sec cast)
druid heals 2.61 health per mana
cleric heals 3.41 health per mana
----------------------------------------------------------------------------------------------
druid group hot (5 sec cast) vs cleric group hot (5 sec cast)
druid heals for 3.47 per mana
cleric heals for 2.3 health per mana
----------------------------------------------------------------------------------------------
druid hot both since they stack( 8 sec total cast) vs cleric hot (2 sec cast)
druid heals 8.02 health per mana
cleric heals 5.71 health per mana
---------------------------------------------------------------------------------------------end
Ok now that we have the break downs done, let's dicuss. Yes druids are better at hots but their is a few problems that we have to cast 2 hots to the clerics one at 4 times the casting time as well as double the cooldown. second problem with that is hots are best in groups, not raids except at the start, they still help yes but you also see alot more 0-300 heals due to them being healed by another healers heal. these heals can't be ducked and it pure wasted mana and there is no way to avoid it. the druids relic hot is a terrible 3 ticks as well and must be recast frequently taking away from other heals.
these numbers are also a bit inaccurate do to the fact of clerics getting Spell: Archaic: Avatar of Mercy which is a 15% crit heal increase that there is no druid equivalent unless you want to count shape of the earthmother for mana regen which any raid target AoE will take out fast in certain fights and roots us to the spot so it is situational at best.
Clerics should be the best at healing I agree but there is too much of a gap for druids to be comparative like they should be. some idea's that may or may not work. this is what I think the table should be closer to.
Clerics vs druid heals as it should be closer to.
------------------------------------------------------------------------------------------------
druid quick (1.25 cast) heal vs cleric heal(1.1 cast)
druids heals for 4.1 health per mana
cleric heals for 4.65 health per mana
------------------------------------------------------------------------------------------------
druid big heal (4sec cast) vs cleric big heal (3.5 sec cast)
druid heals for 6.12 health per mana
cleric heals for 6.83 health per mana
-----------------------------------------------------------------------------------------------
druid group heal (5.4sec cast) vs cleric group heal (4sec cast)
druid heals 2.91 health per mana
cleric heals 3.41 health per mana
----------------------------------------------------------------------------------------------
druid group hot (5 sec cast) vs cleric group hot (5 sec cast)
druid heals for 3.47 per mana
cleric heals for 3.12 health per mana
----------------------------------------------------------------------------------------------
druid hot both since they stack( 8 sec total cast) vs cleric hot (2 sec cast)
++change druid hot to a single 4.5 second hot that has both types of hot
styles to block stacking that lasts for 5 ticks++
druid heals 8.02 health per mana
cleric heals 7.21 health per mana
---------------------------------------------------------------------------------------------end
Now I know that the above numbers would need tweaking this is just an example not what I believe it should be 100% this brings bother clerics and druids in close comparison but with clerics remaining on top of single target heals and being probably equal to that of a druids adding to the 15% crit heal bonus and -25% aggro. This would be a simple solution rather then adding tricks to other spells.
other idea's would be to increase our Dot dmg and add a healing recourse to the raid for each tick ( this would be sick but really just a gimmick) having a buff to put on a single target that would heal the target after a strike for a set amount of health and could not happen more the every X amount of seconds) ect ect ect.
OK my holy god wall of text is now done, Thoughts critiques trolls ect welcome.
Clerics vs druid heals as it stands.
------------------------------------------------------------------------------------------------
druid quick (1.25 cast) heal vs cleric heal(1.1 cast)
druids heals for 3.22 health per mana
cleric heals for 4.65 health per mana
------------------------------------------------------------------------------------------------
druid big heal (4sec cast) vs cleric big heal (3.5 sec cast)
druid heals for 5.75 health per mana
cleric heals for 6.83 health per mana
-----------------------------------------------------------------------------------------------
druid group heal (5.4sec cast) vs cleric group heal (4sec cast)
druid heals 2.61 health per mana
cleric heals 3.41 health per mana
----------------------------------------------------------------------------------------------
druid group hot (5 sec cast) vs cleric group hot (5 sec cast)
druid heals for 3.47 per mana
cleric heals for 2.3 health per mana
----------------------------------------------------------------------------------------------
druid hot both since they stack( 8 sec total cast) vs cleric hot (2 sec cast)
druid heals 8.02 health per mana
cleric heals 5.71 health per mana
---------------------------------------------------------------------------------------------end
Ok now that we have the break downs done, let's dicuss. Yes druids are better at hots but their is a few problems that we have to cast 2 hots to the clerics one at 4 times the casting time as well as double the cooldown. second problem with that is hots are best in groups, not raids except at the start, they still help yes but you also see alot more 0-300 heals due to them being healed by another healers heal. these heals can't be ducked and it pure wasted mana and there is no way to avoid it. the druids relic hot is a terrible 3 ticks as well and must be recast frequently taking away from other heals.
these numbers are also a bit inaccurate do to the fact of clerics getting Spell: Archaic: Avatar of Mercy which is a 15% crit heal increase that there is no druid equivalent unless you want to count shape of the earthmother for mana regen which any raid target AoE will take out fast in certain fights and roots us to the spot so it is situational at best.
Clerics should be the best at healing I agree but there is too much of a gap for druids to be comparative like they should be. some idea's that may or may not work. this is what I think the table should be closer to.
Clerics vs druid heals as it should be closer to.
------------------------------------------------------------------------------------------------
druid quick (1.25 cast) heal vs cleric heal(1.1 cast)
druids heals for 4.1 health per mana
cleric heals for 4.65 health per mana
------------------------------------------------------------------------------------------------
druid big heal (4sec cast) vs cleric big heal (3.5 sec cast)
druid heals for 6.12 health per mana
cleric heals for 6.83 health per mana
-----------------------------------------------------------------------------------------------
druid group heal (5.4sec cast) vs cleric group heal (4sec cast)
druid heals 2.91 health per mana
cleric heals 3.41 health per mana
----------------------------------------------------------------------------------------------
druid group hot (5 sec cast) vs cleric group hot (5 sec cast)
druid heals for 3.47 per mana
cleric heals for 3.12 health per mana
----------------------------------------------------------------------------------------------
druid hot both since they stack( 8 sec total cast) vs cleric hot (2 sec cast)
++change druid hot to a single 4.5 second hot that has both types of hot
styles to block stacking that lasts for 5 ticks++
druid heals 8.02 health per mana
cleric heals 7.21 health per mana
---------------------------------------------------------------------------------------------end
Now I know that the above numbers would need tweaking this is just an example not what I believe it should be 100% this brings bother clerics and druids in close comparison but with clerics remaining on top of single target heals and being probably equal to that of a druids adding to the 15% crit heal bonus and -25% aggro. This would be a simple solution rather then adding tricks to other spells.
other idea's would be to increase our Dot dmg and add a healing recourse to the raid for each tick ( this would be sick but really just a gimmick) having a buff to put on a single target that would heal the target after a strike for a set amount of health and could not happen more the every X amount of seconds) ect ect ect.
OK my holy god wall of text is now done, Thoughts critiques trolls ect welcome.