Ludovician
Dalayan Elder
Those rogue sneak / hide changes on the front page make me sad. (So does the fact that I have to actually work on my sense / disarm trap skill but that's just because I'm lazy)
A lot of the reason I rolled a rogue was because I wanted to be the guy who got to scout ahead on raids and tell the monk about what the pull looked like and assign targets on multi-pulls and all of that fun stuff.
I'm not saying that the class is ruined because that would be exaggeration, but it does really take away some utility from a class that's not top DPS / is super squishy / is pretty linear as it is. Sure, being needed for traps will replace some of the utility that's lost by sneaking ahead and scouting things out but it's sooooo much less fun!
I guess I'm just curious about the reasoning behind it more than anything? It never seemed game breaking to me.
A lot of the reason I rolled a rogue was because I wanted to be the guy who got to scout ahead on raids and tell the monk about what the pull looked like and assign targets on multi-pulls and all of that fun stuff.
I'm not saying that the class is ruined because that would be exaggeration, but it does really take away some utility from a class that's not top DPS / is super squishy / is pretty linear as it is. Sure, being needed for traps will replace some of the utility that's lost by sneaking ahead and scouting things out but it's sooooo much less fun!
I guess I'm just curious about the reasoning behind it more than anything? It never seemed game breaking to me.