As with the current balancing discussion on 18man Tier9-12 raids I know the 6man/12man stuff was not being discussed. I can understand keeping it separate to a point since it is not necessarily a "guild" issue. I however believe that 6man/12man stuff is just as, if not more, important than the 18man raids. With the state of most guilds either barely, or not, having enough on tier dedicated people to raid multiple times a week without out boxing, or boxing much, the 6/12 man gear can be the difference maker in a guilds progression with in the 18man raid structure. With this being said, I have no clue why the mobs in Abyss, except for Slumbering Murkflower, should have been "buffed" or whatever you want to call it. Some specific examples are the Hellhound and Overgrown Szithri. Before this latest change we could dps the Hellhound down about 17% between growls. Now it's like 10%, maybe. That is a crazy amount of hit point increase for a mob that was not easy for us until we had geared a lot in Abyss, Generals, Yclist AND learned the strat. That 10% even included two murkling pets which are crazy dps. Nothing was wrong with this fight before hand in most every player's opinion who is breaking in to T10 or is T10/11 that I have heard. And the hit point increase to Overgrown Szithri is insane as well. It took a while for us to be able to defeat that mob and even after figuring it out was not an easy fight and would have multiple wipes at times. Now we are lucky if our 12 absolute best toons in the best setup can kill this. I just don't understand the reason behind the changes since it is making an even bigger bottleneck in the T9-10 raid range. That's my two cents again so I'm up to four,
Xoranath, Companions T10
PS thank you Tao for the input. I hope I took it down a notch.
Xoranath, Companions T10
PS thank you Tao for the input. I hope I took it down a notch.