Silosobi
Dalayan Pious Diety
I know numerous players have made posts or comments about the various aspects of imbalance at the high tiers of Shards of Dalaya. There have been a number of substantial nerfs to various classes and items, most of them targeted at the highest tier content. I can see the reasoning behind most of these changes. I am not going to ask for nerfs to be reverted. I just want it to be possible again for a guild to naturally progress into T13, because right now, it probably cannot be done, and this has killed numerous guilds, and caused countless players to quit.
These are some of the significant nerfs I am aware of (Just to give an idea of the power lost):
4.3 Robe lost CSI 10
4.3 2HS became virtually unusable to anyone other than Enchanter. Mage/Wiz lost DI10
All healer weapons had significant proc nerfs - these provided a substantial amount of free group healing and dps.
Necro lost their broken tome that gave them lots of free DPS
Custo Sword had multiple significant nerfs
Taeshlin Ear lost its increased damage and resist mod
Many other T11-13 items have seen various stat nerfs
Channeling was a big nerf to all casters, and even hurt meele procs.
Warriors lost some dps (and maybe more?)
BST/Monk lost a LOT of DPS (at the high end, these classes are really just not worth bringing unfortunately)
There have definitely been some buffs in there as well, but in total players/guilds have definitely lost power.
It total, what was lost?
(1)Mostly DPS. A LOT of DPS was lost. 10-20% total raid dps from parses I see.
(2)Group Healing. Those priest weapons were providing a ton of free group healing(check out Eisley's Rujik Video, where he heals the entire initial 8k AE entirely with weapon procs).
(3)Tanking has seen the least change, but some items have definitely lost stats.
How can this be fixed? These are some changes that I think would best address the issue:
(1) Reduce AEs on the T13 fights. Something like 10% would seem appropriate to me.
(2) Reduce the total HP on T13 fights. Somewhere in the 10-20% range seems about right.
(3) Give more access to focus 9s. As I highlighted in another thread, there is a strange delay in focus effect gain, and this would be a way to give back some of the lost character power, in a format that is natural and expected through the rest of the raid game(caster and especially healer item progression gets really boring without new focuses in T12-13)
(4) Making channeling something far less powerful than it was, but still desirable, and/or boost the stats on items balanced around channeling.
(5) Somehow buff Monk/Beastlords. IDK if these classes are suffering at the lower tiers as well. If they are, some innate buffs seem appropriate. If this is exclusive to the endgame, maybe just look back at items like Silence, T11-12 fist weapons, From what I understand Horok is still decent, there is just nothing good to pair it with, and of course the Mostro 2H and the Blazewind Gloves should really put out dps that is at least *closer* to other dps classes.
I'm not suggesting ALL of these changes as that would be too much. If the Focus 9s, monk/bst, and channeling adjustments went into game, the fights would need much less adjustment (although still some). If none of that changed, I really think a 10% AE reduction, and 20% hp reduction would be necessary to make these fights possible for a naturally progressing guild.
If any Dev wants to tackle this problem, please feel free to contact me. I am happy to share countless old parses that highlight some of these problems, as well as discuss specifics of fights, as some need more changes than others, and there are probably a few encounters pre T13 that should be adjusted as well, since many changes reduce power of players starting at T11-12. Thank you for your time! I really hope we can fix this so more players can experience some of these fun end game fights!
These are some of the significant nerfs I am aware of (Just to give an idea of the power lost):
4.3 Robe lost CSI 10
4.3 2HS became virtually unusable to anyone other than Enchanter. Mage/Wiz lost DI10
All healer weapons had significant proc nerfs - these provided a substantial amount of free group healing and dps.
Necro lost their broken tome that gave them lots of free DPS
Custo Sword had multiple significant nerfs
Taeshlin Ear lost its increased damage and resist mod
Many other T11-13 items have seen various stat nerfs
Channeling was a big nerf to all casters, and even hurt meele procs.
Warriors lost some dps (and maybe more?)
BST/Monk lost a LOT of DPS (at the high end, these classes are really just not worth bringing unfortunately)
There have definitely been some buffs in there as well, but in total players/guilds have definitely lost power.
It total, what was lost?
(1)Mostly DPS. A LOT of DPS was lost. 10-20% total raid dps from parses I see.
(2)Group Healing. Those priest weapons were providing a ton of free group healing(check out Eisley's Rujik Video, where he heals the entire initial 8k AE entirely with weapon procs).
(3)Tanking has seen the least change, but some items have definitely lost stats.
How can this be fixed? These are some changes that I think would best address the issue:
(1) Reduce AEs on the T13 fights. Something like 10% would seem appropriate to me.
(2) Reduce the total HP on T13 fights. Somewhere in the 10-20% range seems about right.
(3) Give more access to focus 9s. As I highlighted in another thread, there is a strange delay in focus effect gain, and this would be a way to give back some of the lost character power, in a format that is natural and expected through the rest of the raid game(caster and especially healer item progression gets really boring without new focuses in T12-13)
(4) Making channeling something far less powerful than it was, but still desirable, and/or boost the stats on items balanced around channeling.
(5) Somehow buff Monk/Beastlords. IDK if these classes are suffering at the lower tiers as well. If they are, some innate buffs seem appropriate. If this is exclusive to the endgame, maybe just look back at items like Silence, T11-12 fist weapons, From what I understand Horok is still decent, there is just nothing good to pair it with, and of course the Mostro 2H and the Blazewind Gloves should really put out dps that is at least *closer* to other dps classes.
I'm not suggesting ALL of these changes as that would be too much. If the Focus 9s, monk/bst, and channeling adjustments went into game, the fights would need much less adjustment (although still some). If none of that changed, I really think a 10% AE reduction, and 20% hp reduction would be necessary to make these fights possible for a naturally progressing guild.
If any Dev wants to tackle this problem, please feel free to contact me. I am happy to share countless old parses that highlight some of these problems, as well as discuss specifics of fights, as some need more changes than others, and there are probably a few encounters pre T13 that should be adjusted as well, since many changes reduce power of players starting at T11-12. Thank you for your time! I really hope we can fix this so more players can experience some of these fun end game fights!