Transform all current "Ambuscade Expertise" books into "Tome/Opus of Utility Duplicity". Have it give a 10/20/30/40% chance to save reagents on spell casts, but also 5/10/15/20% chance to save ammo for ranged attacks. This would allow classes who don't use reagents ALL the time, such as wizards/druids etc. to not absolutely have to have a reagent con item, while still not being a huge impact to the need for reagents. Additionally this would aid rangers in arrow usage above their tome, and classes who use throwing as well.Hmm, very interesting! How bout a tome that does that? I'm sure that's a coding hell though.
LOGGING IN ONE CHARACTER FOR DOTS IS NOT A BIG DEAL.
Assuming you have a mage. Has there ever been another game where you go through the tedious exercise of logging on other characters to buff up and summon crap pretty much every day? I wonder why that design element has not caught on more?
Anything to mitigate or eliminate that terrible game element is a winner.
that is the way to eliminate the terrible game element. either you BUY THEM or wait a minute and log in a mage.
Could always - Ask someone to summon them for you.
Pay a mage for some dots...
that is the way to eliminate the terrible game element [dfs3: which, for the record, was logging other characters on to buff and summon things for you]. either you BUY THEM or wait a minute and log in a mage [emphasis added].
I really think that the lack of players on this server is because of the people playing on it now.
Pretty cool idea.I am a strong advocate of removing the mage summoning spells and ALSO removing the vendors for these items which would mean that all reagents for spells have to come from world drops. I think this would make the spells (and gems) a lot more interesting and valuable instead of "required" Also I think that instead of casting the buff on the group the buff should consume the gem and replace it with a consumable droppable clicky buff item. I think all major buffs should require world drop reagents if you did this.
This would fix so many problems with buff and buff bots and also do really cool economy things and be really great for new players. Also players could carry their buffs around with them which would mean that a wipe or buff fading doesn't mean that fun time is over.
I am a strong advocate of removing the mage summoning spells and ALSO removing the vendors for these items which would mean that all reagents for spells have to come from world drops. I think this would make the spells (and gems) a lot more interesting and valuable instead of "required" Also I think that instead of casting the buff on the group the buff should consume the gem and replace it with a consumable droppable clicky buff item. I think all major buffs should require world drop reagents if you did this.
This would fix so many problems with buff and buff bots and also do really cool economy things and be really great for new players. Also players could carry their buffs around with them which would mean that a wipe or buff fading doesn't mean that fun time is over.
What? This would exacerbate so many problems with buffs and buff bots and create another annoying economy thing to tirelessly track. I think the vast majority of players want buffing to be less a part of the game, not more that also requires bags and bags of space. How about look at good games that people like to play for inspiration instead of taking a part of the game that sucks and building the game around it?
Permabuffs, auras, short term but overlapping buffs, or just no buffs are all options incalculably better than logging on the shit classes once a month to fill your precious bag space with buffs. Buffs which you say should be "valuable instead of required" but also up 100% of the time so those not-at-all-required buffs "fading doesn't mean that fun time is over". Seriously, how did you put those two ideas in the same post?