Small update, with not booting players from group/raid on ld etc it is definitely better, but not worth releasing. Changing this in dev has made it easier for me to identify some of the core group/raid bugs. The summary of this is that each zone has a group list and we have the groups saved in the DB. When you are "group bugged" which happens in a variety of situations, it stems from the db and the zone's group list disagreeing about what is correct. Obviously, this is bad. So, now I understand the situation and I know how to fix it, which is most of the problem. Probably going to add a command to sync the misaligned group lists in the 1st iteration and figure out when this needs to be called automatically later. Once I get a few hours to crank this out when I'm not super tired I should be able to release something that's better.