extremely aggressive regeneration, like 50 hp/tick/tome doesn't really make them tankier, but helps with pulling and helps with small groups and their off-tanking role.
What? How would 200 hp regen/tic not make you tankier? It'd be a metric fuckton of free healing with no downside. At least with something like deific or lifetaps you have to hit the monster to get healing.
I mean when I think about it I just kind of think 'who cares?' if a monk wants to plow stuff 200hp/tic would cover healing wise, but it definitely makes them tankier. I don't think it's a bad idea by any means.
A jolt/de-aggro stance would make alot of sense coming from a tanker point of view seeing as the xp penalty for fd is an intended feature to stop monk PL.