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  1. Reppots

    Sequel to SoD - Input Requested

    I'd offer to throw some time in if this ever evolved into something, and if I still have an interest in the final direction... In general, I like the idea of a lower level cap (as in 20 or less) with huge horizontal potential. Complete class, race, and zone overhauls always perk my interest...
  2. Reppots

    Treequest

    Each art asset would be different. The pine tree is called 'nekpine', and the weeping willow is 'tree70'. You'd have to replace the .bmp in each zone file and OBJ file that needs it. That task might be able to be automated by someone smarter than I. My crude way is to upgrade the zone files...
  3. Reppots

    Treequest

    Decided to apply the same changes to Greater Faydark as well.
  4. Reppots

    Treequest

    8 out of 9 Druids like their trees with more pixels. How about you? Lesser Faydark 2.0
  5. Reppots

    How to Restore Classic Skeletons (and Tigers/Wolves)

    I just tested the two wolves, and they work for me with the file I posted and the Globalload edit. Absolutely, feel free to share or host the file elsewhere... I'm happy enough to see the Luclin skeleton not being used! :)
  6. Reppots

    How to Restore Classic Skeletons (and Tigers/Wolves)

    Hey Grinkles, I had the same problem a while back. The file gequip5 contains the PoP-era particle weapons, as well as the luclin-era .dds skeleton textures. 1) Removing global6_chr either from your directory, or the globalload.txt file (easier than deleting if this would ever be patched in)...
  7. Reppots

    Adventures In Texture Editing

    Don't forget about the King model in Kaladim!
  8. Reppots

    Texture/Weapon Testing NPC

    Check out races 475 to 478 in your link. I like the earth elemental, but the rest still look as poorly animated as the Luclin batch. Top post in this thread.
  9. Reppots

    Adventures In Texture Editing

    I'm a complete newbie to Unity, but I just discovered that downloading the EQ Unity project source (here) can provide quite a bit of entertainment. Specifically, the ability to hot-swap textures to view them without loading into the actual game. There's also this free .fbx player (here) that...
  10. Reppots

    Adventures In Texture Editing

    It's quite feasible to have most every model load globally. On my test server I use a modified GlobalLoad file that actually loads every single zone file. This is probably the most memory-intensive way to get every single model to load, but aside from a slightly longer loading-screen, there is...
  11. Reppots

    Adventures In Texture Editing

    Went back for some of the edits - removed belt from chest texture. Added a round shoulder texture (stolen from waist/legs), and aged the guy a little.
  12. Reppots

    Adventures In Texture Editing

    Hey Grinkles, The hand texture for the froglok is shifted over by 25% from the standard hands. Here's a clean version of the texture you're working with. Taking your design a little bit further, how about a little slime/moss texture staining?
  13. Reppots

    Adventures In Texture Editing

    Love the Frogloks, Grinkles. I've always wished that the old-world NPCs had more animations so that they could be fitting as PC models. The idea of a monster PC world intrigues me for some reason, but they never last long as stand-alone servers.
  14. Reppots

    Reppot's Game Ready Texture Files!

    The files here create new texture IDs for a specific race. As an example, I could put a hello kitty t-shirt on a froglok, change his skin tone to pink, and make his head transparent, but it would only appear if your illusion spell referred to that new texture/race combo. Illusion spells have to...
  15. Reppots

    Reppot's Game Ready Texture Files!

    Oh the possibilities... fearplane_chr.s3d Race 31, texture 1
  16. Reppots

    Reppot's Game Ready Texture Files!

    I couldn't find much I liked on his body...Trolls are too stretched out as-is. I might come back to it later when it's more seasonal. I guarantee his face is 50% more jolly than the stock Santa Troll's face. Grobb_chr.s3d Santa Troll: Race 92, Texture 2 1 Any fame can be sent to Rekam...
  17. Reppots

    Reppot's Game Ready Texture Files!

    May their mashed-up faces forever grace the lands of Dalaya. Qeynos_chr.s3d Capt: Race 71, Texture 8 2, Gender 0 Ironman: Race 71, Texture 7 1, Gender 0 Oggok_chr.s3d Hulk: Race 93, Texture 2 1
  18. Reppots

    New/old Elemental Graphics

    Here they are again, with a 3rd option. The Blue skele is actually a kind of blue/purple evil looking thing. These all include the upgraded elementals. Pick your skele color: Blue White Brown
  19. Reppots

    Reppot's Game Ready Texture Files!

    No IP was harmed in the rescue of the Tesseract. The Hulk needed some friends though... The Aveng...ORS come in Race 71 and Race 93 - Qeynos and Oggok guards.
  20. Reppots

    Reppot's Game Ready Texture Files!

    Is there any immediate need for a terrible rendition of the Hulk? I'm assuming he could appear in Athica, yell something about smashing, and then cast gravity flux.
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