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  1. Dinadass

    Packet Loss?

    Hey folks, I see 2.5 is a thing now, and I'm looking for a good way to waste time this winter while recovering from an Achilles' tendon repair... I still have my shitty DSL that for whatever reason couldn't handle things like AOE spam or "/who all" commands. Does anyone know if the new client...
  2. Dinadass

    Weapon Proc Rate Changes

    - Some out-of-line weapon proc rates adjusted. Anyone figured out what changed? The item that sprang to mind when I read the patch notes hasn't changed so I'm curious what did.
  3. Dinadass

    Drink Durations

    Is there anything in the client preventing standard drinks (flask of water, etc) from having the same foodpoint value as regular food? I used to think the discrepancy was a result of the metabolism AA but apparently that aa works for both food and drinks. It's never made sense why you need to...
  4. Dinadass

    Woes of a Mother Alignment Hits

    I'm trying to get more chaotic on my cleric (was greatly, got a huge undocumented lawful evil hit that dropped my bonus 3%, I hate this system). The Woes of a Mother quest in Murk has two dialogue options that give hits, but the first ones are not documented and I'm unsure which will give evil...
  5. Dinadass

    Refreshraid Causes Zone Crashes

    I have a bad internet connection, and one side effect is that every single time I zone, I become raid bugged. The new(ish) /cm refreshraid command fixes this, but has the unfortunate side effect of crashing the zone very frequently. Out of the last 6 times I've used the command, the zone has...
  6. Dinadass

    WTB Tome of the Mind 2, ED Maps

    Paying 25k for Mind 2. Paying 20k each for ED maps, maybe more depending on what other people are offering.
  7. Dinadass

    The Matron's Grasp

    The Matron's Grasp are a tier 13 item, and when they were created (and for quite some time after), they were the best dps option in the game for monks and beastlords. Considering their tier and also the sacrifice of losing a bunch of stats from not having weapons equipped, the fact that they...
  8. Dinadass

    MielD Gear Proc Rates

    It looks like a couple mield drops have the default proc rates on them. I feel like both items in question (there may be others I haven't seen) should have their proc rates adjusted upwards in order to reflect the difficulty/tier of the mobs that drop them. Green Leather Jacket has a 0.4%...
  9. Dinadass

    Third Monk Tome Idea

    Tome of the Tranquil After years of meditation and study, you have become more adept at focusing the elements in combat. Strengthens the effects of monk stances 4 and 5 (Cryogenic and Kinetic Focusation) by greatly improving the damage and/or proc rate per tome (or gives like 1% accuracy and...
  10. Dinadass

    Refuge Augs

    The selection of augs available from Refuge are very limited; casters and hybrids can pick up elemental damage augs of whatever type they use the most, there is also Alteration, as well as Backstab and Archery. High tier healers, rangers and rogues have several high tier gear options for these...
  11. Dinadass

    High Tier Monk/BL Onehanders

    The only stand-out onehanded weapon for these classes at the high end is Horok. Almost every other option has a substantially worse ratio and a much much worse proc. All the tier 10+ onehanders aside from Horok have extremely similar dps numbers which render them inferior to lower tier glove...
  12. Dinadass

    Ele Damage and Weapon Procs

    Patch notes, December 3, 2008: I don't remember the proc side of this ever happening, nor do I see any patch notes since then about reverting it. Currently (and for as long as I can remember, please speak up if I'm mistaken), elemental damage on items does not increase proc damage at all. Is...
  13. Dinadass

    Hand to Hand Skill Mods

    H2H skill mod functionality was changed a while back (1.5 years ish?) to make bare fists more viable for monks and beastlords. However, existing H2H mods were never really balanced appropriately plus some nerfs since then have caused further issues. I was told by staff that H2H mods were under...
  14. Dinadass

    Bulging Fungus Growth bugged

    Bulging Fungus Growth drops from a sproutari frenzy in Overgrowth, it's a shoulder slot item that has Ferocity 3 on it. However, the Ferocity is listed as a 2% Slam Proc instead of a Worn Effect. As a result, I don't believe you actually receive the ATK from it like you are supposed to. I tested...
  15. Dinadass

    Shared Power Bugged?

    I just trained Shared Power on my beastlord, but my pet Spirit of Soothing proc is healing for the same amount as it was before I got the AA. My beastlord has Healing Increment 5 and his specializations are almost capped, so obviously there should have been some increase in the heal from the...
  16. Dinadass

    Buying Spell: Venom of the Wild

    Offering 1500pp for this level 64 spell. Listsend to Susvain or Susbeast or talk to me ingame.
  17. Dinadass

    Gatherbot 1's Mechno-arm

    Hey so apparently somebody changed this item recently. It now has 21 base damage with 50 magic damage. I believe it used to be 1+50. Since I have a pristine one banked I figured I'd play around with it a bit. Typical buffs against a level 65 target with all resists of 5(Average) according to...
  18. Dinadass

    Queen's Grace- Bugged Effect

    Queen's Grace are boots from the Sproutari Queen in OG. They have the worn effect of Fleet of Foot, which is a 25% run speed buff. This effect currently does not function, and I believe there is a rule against items with worn run speed effects on this server anyway. Could these boots be adjusted...
  19. Dinadass

    Rank 3 Bounty Aug Costs

    Current Rank 3 Bane Damage aug prices: +2 Construct- 3 tokens +8 Construct- 6 tokens +2 Humanoid- 4 tokens +8 Humanoid- 8 tokens +2 Undead- 4 tokens +8 Undead- 8 tokens +2 Dragon/Giant- 10 tokens +8 Dragon/Giant- 20 tokens Humanoid bane is far and away the most useful bane damage in...
  20. Dinadass

    Soul Expansion (4.3 clicky) Stacking

    Edit- 4.3 clicky stacks with Natureward, disregard. Not sure if it was fixed or if Rada is just retarded. Also, semi related: The clicky on Eclipse overwrites Ravenward which probably isn't as big of an issue since it's self-only instead of the whole group but maybe that could be addressed too.
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