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  1. E

    I miss SoD and have decided to come back.

    Hey Jeigo! You probably won't ever see this response since this thread is two years old, (and if you ever respond I probably won't see your response), but I used Jeigo as a zone scout and Toushyi as my personal buff bot for the longest time. I kept him in Iratus and never changed the password...
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    Maybe a final goodbye

    Always enjoyed playing with you, Nuchre. You were always complaining about something but it was never annoying, usually just amusing. You're one of the ones that really made CW feel like a real bunch of folks and made CW the best guild I've played in. Good memories. My uncle was diagnosed with...
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    population?

    Yeah I think if you just tried to swim you'd hit the zone wall. Had to get in the path of the boat or get to an island. In high school a buddy of mine fell off the boat while leveling up his little dwarf warrior on my live account. "What do I do now?" "See that yellow stamina bar? As...
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    population?

    You kids today have it so easy. Back in my day we didn't have a MoP. We had to take the goddam boat. And if you fell off the boat you SWAM ACROSS THE OCEAN or you died trying.
  5. E

    Rebuilt Sars UI

    Yeah I had a bunch of the same issues while I was learning how the animations and the CSS interact. I probably still don't have it all down yet, it takes a while. ;)
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    Rebuilt Sars UI

    Not entirely sure what you're asking, but this is an example of the hotbutton code I used: If you resize or reposition a hotbutton, you have to also resize or reposition the inventory gem icon and spell gem icon for the hotbutton, like this: Does that help?
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    Rebuilt Sars UI

    I've always liked the Sars UI, but it had some compatibility issues with our version of Everquest, and I wanted more accessible inventory and hotkeys. So I re-coded a few UI pieces and grabbed a few pieces from UIs over at EqInterface. Features: - Sars4 Incompabibility issues resolved - New...
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    Adventures In Texture Editing

    The fix worked for me. I believe some fame is due.
  9. E

    NPC for Parsing

    Me too. Reliable in-game parser would be a good thing for many reasons.
  10. E

    Flecthing revamp

    I agree that the project is an undertaking, and no one questions the amount of work that you've put into fletching. However. The SoD wiki entry on fletching is five printable pages long. Five. I've viewed and edited the wiki many times, and as far as I know it covers ALL information related...
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    Flecthing revamp

    Also, if the fletching of quivers remains at the end of this discussion, the fletching of less powerful quivers should not require as much effort to create as powerful quivers. 1 damage quivers should be purchasable from the vendor. 2 damage arrows should take 1 minute to fletch. 3 damage...
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    Flecthing revamp

    Or someone could start a thread and edit the first post to include the most popular ideas as they're developed.
  13. E

    Flecthing revamp

    Another possibility for consideration is to make fletching create standard 1 damage arrows, and have powerful bane damage arrows be cool quest-able or droppable things that you could pick up once in a while. For instance, if you kill Empress Pernelia, she has a 1 in 3 chance of dropping a...
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    Flecthing revamp

    I thought Tao's first fletching revamp had a lot of merit, particularly since it seemed to have been a complete system designed with little outside feedback (I don't mean that as a criticism, more of an observation of the effort and thought put into it). The revamp included a number of...
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    Flecthing revamp

    It seems to me that the basic problem is that all bane effects are too powerful in relation to base damage. If the DPS increase of a single piece of +1 bane gear (or arrow) were simply reduced, then bane enhancements on gear could be distributed much more liberally without risk of completely...
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    Flecthing revamp

    This is probably true, but by increasing the bane damage in relation to the base damage, a ranger is forced to swap arrows whenever possible, which also means carrying more quiver types than you were previously comfortable carrying at any given time.
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    Player Window UI Mod

    Well done! I think SoD needs a UI subforum, particularly since we can't use most of the stuff from eqinterface.com since our client is so outdated.
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    Changes to Fletching

    Unfortunate if true, but my main point was that the fletching tradeskill could be preserved if its bonus damage was transferred into augs rather than arrows, while eliminating quivers/manual arrow feeding from the game.
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    Changes to Fletching

    It seems to me that Tao's fletching system could easily be revamped into a system that replicates the functionality of augments for armor. - Implement Endless Quiver with a set base damage arrow (4 dmg or 10 dmg, whatever the devs feels is balanced) and free up the ammo slot. - Add two aug...
  20. E

    Changes to Fletching

    And/or autofeeding different types of arrows into the ammo slot, the same way different types of food and drink are automatically consumed.
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