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  1. J

    Damage over Time idea.

    Alright so, Necro Class mana on DoT's is oppressive on raids....I might remind you that in EXP groups Necro's keep an entire Group full of mana, get the best Mana regen Buff in the game, have dread lich, and have a pet that requires no mana cost for DPS. (Granted it is low.) Now...I don't play...
  2. J

    4.3 Loot balancing!

    Can't forget what we don't know. Not like everyone on the server has Jraul info.
  3. J

    4.3 Loot balancing!

    Straight off, Airek, its nothing against you. At times I wonder...do you guys play this game for a job, or for fun? I personally would hope you play it for the fun of it. New T10-12 Content, new strats to figure out, new places to go, mobs to kill, quests to finish, mysteries to solve. (Plz...
  4. J

    4.3 Loot balancing!

    Gotta say, i do like the look of it. IDK if the increase of Discipline is strong, and I would definitely like to be in on that testing! On a side note though, if all you changed was the proc back, I would be perfectly fine with this wep.
  5. J

    4.3 Loot balancing!

    (I just got through reading Page 7) Honestly, I'm not gonna say your wrong for suggesting it, but I will say why its not that great of an idea. #1: Mnk H2H DPS falls off Hard when you equip a weapon. Literally Horoks DPS > Fist DPS the moment you equip a weapon. #2 H2H mods for a mnk are easy...
  6. J

    4.3 Loot balancing!

    I think Horoks should be looked at as well. I think Swifturs idea is a good 1. After thinkin about making a 2nd weapon out of horoks, I realized there is a slight problem that I didn't think of. Potentially double horoks. A idea to solve this would be a 2handed Horoks with the old lifetap proc...
  7. J

    4.3 Loot balancing!

    Well I am hoping horoks gets a good look at with this balancing. In the Hands of a Bst its a great item, in the hands of a Mnk a alright item. There is a bit of difference between the weapon in the two different classes, and honestly, its because the two classes have too much difference between...
  8. J

    Nonlinear Monk Glove Progression

    I think Ezie has a point, there is a couple things that need changed if you want to really make the progression linear: #1 (Srry nub mnks) Saturated Spirit Gloves would probably need looking at. If you nerf the current top 3 too much it WILL become 1 of the best gloves. (I forgot about those...
  9. J

    Nonlinear Monk Glove Progression

    Ahhh, I see. Ty Haenir, good to know things like that.
  10. J

    Nonlinear Monk Glove Progression

    Melee DPS is weird in this game though. Most of the time it just straight up revolves around Procs. I parsed a Rogue with Custo Sword and his 4.3 Sword, auto attacking with at least haste, He did about 450 DPS. He was not Backstabbing, he was only auto attacking. My hypothesis is...The items we...
  11. J

    Nonlinear Monk Glove Progression

    So the best things that can be done to help scale the items is really smaller things. The reason Gloves are such good DPS is cause h2h is so good. So, to help the progression smaller things have to be done. Silence= take away some dex/str - out some h2h. UC= take away some dex/str - out some...
  12. J

    The Dare Game MkII

    eh, was worth a shot. Sounded like something fun.
  13. J

    The Dare Game MkII

    is this thread still goin? If so..."Assign me a dare"!!!
  14. J

    We All Love Monks, Here

    Also I must agree with Dindass. What makes a Mnk more tanky? Before I had S15, now I have s3 which is obviously less than S15. It was also my understanding that because you don't want Mnks being such OP tanks you didn't allow the bonus you get from auxing while to even been given while tanking...
  15. J

    We All Love Monks, Here

    Whats that? you want Autofire gone and a button to load the bow and then another button to shoot as well? Sounds like a stupid suggestion to me. To make a class Dance around a mob while every other class stands still and pushes a button is stupid. High End strats require constant movement, that...
  16. J

    We All Love Monks, Here

    I agree completely with this Silo, I even called for our DPS stance to change to that. Slaar believes for some reason (and wont elaborate as far as I can tell) that this will make Mnks too powerful. I personally can't see how. I wish we could just stay where we are and DPS in the front, but...
  17. J

    We All Love Monks, Here

    I actually dis-agree with this. A rogue's Primary role is damage. A rogue is a Pure melee, and because of this he excels beyond all other DPS except the Wizard who is a PURE Caster that focuses completely on Damage. A Warrior is a Pure Melee and excels beyond all tanks. A mnk is also a...
  18. J

    We All Love Monks, Here

    I have one question for this Mnk thread. Why is the Pure-Melee treated like he should be the worst at everything. Every class, except the rogue, has great utility. The Mnk has FD and Mend. He now provides Auxing for utility except we can't DPS in front worth a dime. I can't understand why the...
  19. J

    We All Love Monks, Here

    Ezie, you touched on what i am after but say it better than i guess i could ever. It is true, the Mnk wants identity. What that identity is idk anymore. But it needs it.
  20. J

    We All Love Monks, Here

    I'll step aside on DPS since some seem to think I don't know what I'm talking about. I don't see DPS sky-rocketing to 1k gonna happen though.
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