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    Beastlords and defense and mitigation

    All of the beastlord defensive skills cap lower than say, monks: Defense: 230 -> 250 for monks Dodge: 225 -> 250 Riposte: 200 -> 225 Block: 200 -> 250 Beastlords also cannot Disarm or Intimidate, and they don't get any styles beyond the generic /s 3 that improve avoidance or mitigation (other...
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    Beastlord Warder Change

    Not to be a wet blanket, but all the cosmetic changes are meaningless compared to actual gameplay changes promised in numerous other threads. It's slightly more convenient for me not to shrink my previously obnoxiously large pet every time I zone, but in general cosmetic warder model changes are...
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    Codex of Power Revamp

    For the amount of benefit you get from essentially 550 more AAs, it's not a wall, it's a huge leap forward. 20% increases in nearly everything a character does is really a lot. That being said, it's a time sink for the people that like to have those kinds of things in their MMOs, so all the...
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    NPC Buff Casters

    That would make druid, ranger and beastlord buffs very inconvenient to get.
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    SoDWiki's "Spam Protection Filter"

    That means you're editing a page that hasn't been converted to the new format yet. Look for <br> somewhere in your edit window (not necessarily in the part of the page you're editing) and remove it.
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    Beastlord Warder Change

    R2 bunny is the same model as the regular bunny. If it is bigger than the regular bunny, it's not by much. One of the reasons I picked bunny was the convenience of never having to shrink it again.
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    Mage pets (maybe others) and Euphorium Mastery

    Check my fomelo, I two-box all the time. I have megabytes and megabytes of logs that look like this: [Thu Mar 14 19:46:18 2013] a clockwork gatherbot was hit for 43 points of returned damage. [Thu Mar 14 19:46:18 2013] a clockwork gatherbot was hit for 43 points of returned damage. [Thu...
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    Mage pets (maybe others) and Euphorium Mastery

    Beastlord pets do not benefit from Euphorbium Mastery either.
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    SOD IS DEAD (GM Edit: Now with Haiku Contest!)

    SoD is dead If no one plays this game now Why do I need fame
  10. S

    Beastlord Warder Change

    Great thanks! It seems like a pretty cool flavor addition, and maybe another reason for someone to pick beastlord.
  11. S

    Beastlord Warder Change

    I'd like to say that this seems like a really cool idea that allows for some personalization of an individual character. I have just one question about it. From the description on the front page: (emphasis mine) Is this change purely aesthetic as the description on the front page says...
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    New bane on items.

    I didn't mean to imply that the drop in raid dps was solely due to loss of humanoid bane, but more to the cumulative effect of several changes. The trash leading up to Taeshlin 2.0, the boss itself, and the trash behind it have all taken longer to kill the last couple of attempts, as well as...
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    New bane on items.

    There's merit to that idea, but why would you go to the effort of recategorizing several thousand mobs, redoing several hundred items, and reconstructing an entire tradeskill if it becomes something that 99% of the server pop can safely ignore? The server work alone implies that bane has to have...
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    New bane on items.

    Not to backseat mod, but if you want to talk about Thaz, maybe start another thread? I'd like to keep this one relatively clear and focused on bane items if at all possible. Thanks!
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    New bane on items.

    It does require loot hoarding, just a different kind of hoarding, and spread out over different foci. Having players from a tier 13 guild seriously contemplate backfarming tier 8 and 9 zones to get specific items that would otherwise be gigantic downgrades speaks to how item hoarding has shifted...
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    New bane on items.

    The only way this system will be viewed as a success by the playerbase is if melee dps ends up somewhere near where it was before the changes; otherwise regardless of terminology used it's a melee nerf. For bane to have as negligible an effect as it appears it's intended to have means base melee...
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    Mislabeled Bodytype Thread

    There are several items that have "Humanoid Monster" bane, but the Cured Lava Stalker Jerkin just has "Monster".
  18. S

    Beastlord Stance/AA Changes

    I guess my concern is having something with a 5-minute recast resisted. If it gets put in exactly as written, I'll be eager to test it. If you're right that resists turn out to be non-existent, then it sounds like a fun and useful tool, depending on how much it actually increases damage output.
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    Beastlord Stance/AA Changes

    Thanks for the opportunity to provide input. Below are my early thoughts, subject to possible revision after testing and/or seeing it live. In general, the below makes me happy, since in its current state there's little reason to use any of the beastlord stances. Proposed stances 4, 5, and 6...
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    Mage versus Beast pets for soloing

    I don't even know what to say any more. I've typed and deleted four or five attempts at posts, and I'm sure even this one won't say what I want to say. This change was totally unnecessary, arbitrary, and actively harmful to raiding beastlords. I have no idea how the devs expect s7 to be used now.
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