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  1. Thuug

    Patch Notes - June 25th, 2022

    Random note about rangers that I do feel was overlooked and easy. Can rangers get spell crit for overcap int instead of what they have, which is heal crit for overcap wis. It was a noticeable nerf when the aa lines were split.
  2. Thuug

    Patch Notes - June 25th, 2022

    Oh yeah, I would like to note this. I SWORE I saw my Flurry of shots crap out at like 7 seconds a few times but after this was posted I went and tested it for an hour and it was always at least 9 seconds. So, I was wrong about this, but my other complaints remain...thank you though.
  3. Thuug

    Patch Notes - June 25th, 2022

    To respond to this directly. I personally don't hate the idea of having a pet, and it being a risk vs reward mechanic for a slight dps boost, but my pet dies 10 seconds into I think...ALL of the fights we are doing. There is no risk vs reward because the pet just dies. In Upper Thaaz and SH I...
  4. Thuug

    Patch Notes - June 25th, 2022

    I can't say 'THIS!!!' enough to what Tevinter posted above as far as overall class issues with rangers. I agree with 100% of what he posted (and I don't agree with ANYONE this much) and cant ask enough for the devs to look at this. and consider. Random things I would note that aren't super...
  5. Thuug

    Patch Notes - June 25th, 2022

    Can't check in game but if rangers are supposed to be an avoidance tank, is the wiki correct in that our dode/parry/riposte all cap at 225. At work so can't check
  6. Thuug

    Patch Notes - June 25th, 2022

    TLDR: Trying to offer constructive ideas on rangers to make them more fun to play. Speaking on what Kedrin says above, the other big thing about Flurry of shots is the same problem as all other short duration buffs. Server Ticks. On average my Flurry of shots is lasting about 7 seconds...
  7. Thuug

    Patch Notes - June 25th, 2022

    https://wiki.shardsofdalaya.com/wiki/Watch_of_Second_Chances as far as I can tell this only shadowsteps now, which does work but the movement/invis buff no longer happens.
  8. Thuug

    Coat of Arms revamp ideas

    Yes so rangers have the aas that literally every other melee class has, but lacks all the class features that push those other classes into a higher tier. Monk fists don't even need to be discussed, but beastlords have all the same things, plus a pet, plus spells and mimic stance, rogues have...
  9. Thuug

    Coat of Arms revamp ideas

    A ranger that jumps in melee so they can proc this theoretical ae proc is unlikely to contribute meaningfully in any of those situations versus just, you know, shooting with a bow. 300 dps (call it 500 with the coat of arms bonus,, which I think is over estimating) on a single target with a...
  10. Thuug

    Coat of Arms revamp ideas

    That was kind of the point of the discussion earlier in disco. In mine, and I believe a few others opinion, Coat of Arms is nearly useless for the time in the game when you have it. Rangers arent tanking much of anything at that point of the game. Making Coat of Arms proc an ae would....umm I...
  11. Thuug

    Coat of Arms revamp ideas

    -"Treeform Other" A Root that doesn't break based on getting hit by archery/dots. (I can dream). -"Sihala's Reflection" A reactive damage shield effect that triggers based on things other than just melee damage.
  12. Thuug

    Coat of Arms revamp ideas

    Neat, found my actual account again Random ideas for new ranger spell, in no particular order. Since there are no guidelines on what is happening, these are pretty random ideas. -"Coalescence of Rage" - First, a spell that stacks extra effects based on what is already on the mob, so like say...
  13. Thuug

    Patch Notes - August 10th, 2021

    Please, if you are going to compare me to the mighty Dafoe, there is only one, Streets of fire Dafoe.
  14. Thuug

    Patch Notes - August 10th, 2021

    My point was specifically that it was necessary on SOME pulls, not ALL pulls. Two examples I can think of off the top of my head. Supreme Ritualist Ofghats fight, adds at the beginningg and for sure when they spawn in the middle, and there are two pulls on the way to mountain king in emberflow...
  15. Thuug

    Patch Notes - August 10th, 2021

    Putting my Shadowknight feedback to the patch here. If the mods want to make this a separate thread feel free. The sk changes are here, and wow. I definitely have some criticisms but I want to say it up front that I'm trying to improve things, not just crap on the effort that was put in by...
  16. Thuug

    The Shadowknight Class

    Just random spitball idea here, but the damage/lifetap ratio doesnt have to scale 1:1 on taps, you can increase or decrease the ratio on healing. If a 'dps stance' (I use the terms very generally here, I know 'stances' aren't the thing that are being implemented. If there were a dps stance...
  17. Thuug

    The Shadowknight Class

    Early thoughts... In the tank trio: Should a shadowknight self heal more than a warrior? ---Lorewise, why would a warrior self heal at all? From a balance perspective, to allow warriors to solo, for sure, but yes it should be less than the class that explicitly has lifetaps and you know...
  18. Thuug

    The Shadowknight Class

    That is part of why I offered the rune alternative in one of my posts as an idea, that instead of absorbing a flat amount of damage entirely, they would absorb a percentage of all incoming damage for a longer period, essentially temp mitigation. But yes the spells would also have to be greatly...
  19. Thuug

    The Shadowknight Class

    I do have a question for any devs who may be watching this thread. I posted a couple wall of text posts above, my intent was to offer a ton of ideas and options, concepts that could be taken and modified. Would you prefer much more pointed, specific suggestions? I could certainly condense...
  20. Thuug

    The Paladin Class

    The Taunt skill, in theory, is fine as implemented, but it just needs to actually be able to land. Every tank should have the ability to maintain aggro after a successful taunt, but I haven't actually seen a mob turn to me after a taunt in longer than I can actually remember. I suspect the...
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