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  1. Mythryn

    Patch Notes - August 10th, 2021

    Mez stance has been a great situational "oh shit" button for bad pulls and things like that, but I'm not sure if it's possible to get terrors off on multiple mobs in time. It also relies on you already having agro on each mob, which greatly limits its usefulness as a potential threat tool.
  2. Mythryn

    Patch Notes - August 10th, 2021

    Are you being deliberately obtuse? Yes, SKs CAN hold agro on 1+ mobs, sure. How about 4 mobs? 6? 8? How much effort is required by the player for each of these scenarios? Is it fun? Now answer the same questions for Paladins and Warriors. What I'm trying to get across to you is that the answers...
  3. Mythryn

    Patch Notes - August 10th, 2021

    This is such a key point, and it applies to other areas as well. Each tank needs to have a core kit that enables them to perform decently in single and multiple target situations or group/raid content, because otherwise that player is excluded solely because of awful developer decisions. Class...
  4. Mythryn

    Account Drive

    Make the game fun again and people will play it.
  5. Mythryn

    Share a little-known "Did you know...?" fact!

    Would look a lot better if you had the link take you directly to the .swf, instead of just an unstyled html page with an embed: vs
  6. Mythryn

    Adventures In Texture Editing

    If you're interested, the old EQEmu Guidebook has pictures and texture numbers for most (if not all) of the models/textures that SoD uses. It also has a bunch of other junk that isn't relevant to anyone anymore! Here's a copy omg.
  7. Mythryn

    Paladin Aggro Thread

    Wait, devs still haven't fixed these issues? Wow, way to go.
  8. Mythryn

    Number of players?

    Not enough.
  9. Mythryn

    Paladin Aggro Thread

    The only ones that have ever been stable are WAR>SK>PAL as far as pure mitigation goes. Other than that, things have been in a pretty constant state of flux.
  10. Mythryn

    Paladin Aggro Thread

    This needs to be discussed. There needs to be some sort of standard, design documentation or goal for each class, and how they compare to one another. They need roles, rankings, etc. Things have changed a ton since I did any (shitty, admittedly) dev work, but there wasn't anything like this back...
  11. Mythryn

    4.3 Robe Changes

    .
  12. Mythryn

    Non-non-item nerf thread

    This was my experience as well. Honestly, there is no one to blame for this but the devs themselves. Learn to communicate.
  13. Mythryn

    Account Drive Brainstorming

    Have the Admins/Devs do an AMA on reddit. This should ideally get people to at least take a look at the server. Promote/use the subreddit already created for SoD, and advertise cool things. Create some sort of promotional fun items given out to players that join during the account drive...
  14. Mythryn

    A discussion about Tank Archetype Balance

    Yeah, I mistyped and meant to put archetype instead of class the second time. But hey, thanks for being super constructive, and not a total dick about your reply, it's appreciated pal.
  15. Mythryn

    A discussion about Tank Archetype Balance

    This is a shame, and whoever made that decision is bad and should feel bad. But on topic, no one class should be super great at most/all of the things that archetype is meant to do, and it seems like SKs are just that. Sounds like it's time for some changes, but whether it's in scaling SKs...
  16. Mythryn

    the state of things

    Server needs to be more about having fun with your buds and less about being super serious dicks to one another.
  17. Mythryn

    posthumous farewell for <legacy>

    oh man, rab. Oh man I had forgotten all about that.
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