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  1. Taryth

    Kind Lady

    Keep the thread civil and we can at least discuss it. Please don't let this one get stupid and tinfoil-y like the last one.
  2. Taryth

    Kind Lady

    It's Tinfoil Time...yeah!!! Instead of having a serious discussion about it, way to shit up the thread and get it locked.
  3. Taryth

    lifetaps buggy

    Hey, only 12 years to update. This will be fixed next patch.
  4. Taryth

    New AA: Suspended Animation

    Nope - Suspend/Revive are not in-combat abilities.
  5. Taryth

    Patch or Patcher breaks VC++ and EQ will not run (Fix Enclosed)

    If you update again, you should download an updated file which should make this no longer necessary. Sorry about that.
  6. Taryth

    New AA: Suspended Animation

    Correct. Because the weapon is ridiculous and shouldn't really even exist. That said, it does, and we opted not to change that. The compromise is that we don't want them sticking around indefinitely.
  7. Taryth

    Opus Changes

    Preamble For many years, Dalaya has been plagued by the opus phenomenon. People who have raided for a while know the opus pain from 1 of 2 sides: 1) Endlessly farming Tur`ruj for years and years. 2) Not farming Tur`ruj. Either way results in pain. It's not a great situation whichever side...
  8. Taryth

    New AA: Suspended Animation

    One of the biggest drawbacks of pets right now is that valuable gear is permanently lost when the pet dies. Obviously, this is desirable in terms of making you choose wisely in equipping your pet, but it can also back you into a corner if your well-tuned solo pet is forced to go on some...
  9. Taryth

    Upcoming Group/Raid Improvements

    On 12/10, we will be releasing the long-awaited group and raid improvements. Thanks so much to everyone who helped test - I am hoping there are relatively few issues upon release, but the change is massive, so there may be some emergency patching. I sure hope not. The purpose of this post is to...
  10. Taryth

    Microsoft Defender

    Should hopefully be cleared up now - M$ accepted my explanation as to it being a false positive and it should be removed as malware. That said, I won't be surprised at all if we have to play that game every new patcher release. At least I know how to do it now.
  11. Taryth

    ATTENTION! New group/raid invite system needs testing. What's in it for you

    Good find Rora, was able to reproduce the crash. You get fame credit, or should I give it to someone else?
  12. Taryth

    Final Push for Raid/Group Testing!

    We had another set of folks test groups, I am hoping they are stable enough at this point, going to roll them into the 12/10 patch. Yes, I know about the well thing, that's gonna be fixed as well as shared mind still being terrible and crashy. Both those should make it in for the group/raid fixes.
  13. Taryth

    Final Push for Raid/Group Testing!

    I believe we are just about ready to put the raid/group changes live. I'm pretty comfortable with raids at present (except shared mind, which will be the very last fix), but I made a ton of changes to groups this week. In particular, groups should persist through linkdeaths/quits, etc. rather...
  14. Taryth

    Upcoming Pet Improvements

    Yes. I would say it's likely to make it's way in (though not for sure). There are a few considerations that we want to hash out first, such as cooldowns, is it an AA, etc.
  15. Taryth

    Upcoming Pet Improvements

    I think by and large it will be obvious (if you know the fights I guess). Future fights who can say. I think "hitting pets with AE" is likely something to be used sparingly.
  16. Taryth

    Upcoming Pet Improvements

    We've all seen the horrors of trying to drag a poor pet along on a group or raid encounter. Almost invariably, especially if you are a ranger bird, your life is about 3.6 seconds long until the first AE or whirlwind, then you've transformed into something akin to the dead parrot in that Monty...
  17. Taryth

    End Game Options

    Decent feedback really, and personally speaking I, too, dislike the summon mechanic. It was a weird thing offered up by the original game that's a bodge for silly design. We've brought up the point internally, not sure there will be any changes, but it at least provoked discussion at this point.
  18. Taryth

    ATTENTION! New group/raid invite system needs testing. What's in it for you

    OK, going to go forward with opening things tomorrow. Updates have focused almost exclusively on raids rather than non-raided groups, so please spend extra time beating on those. Specifically, the following should be fixed as of 11/10/17: 1. Stamina/mana should display consistently now, and...
  19. Taryth

    ATTENTION! New group/raid invite system needs testing. What's in it for you

    OK, I am continuing to make changes that will require more testing. As such, after the patch tomorrow I will open another round of loot-for-testing. If the test server isn't up, it means things aren't in a state to test, but if it is, feel free to claim your second set of loot (assuming you got...
  20. Taryth

    Damage over Time idea.

    OK, I think I can sum this up. We have no plans to make changes to how DOTs work. If we need to revisit things, we can consider some of this.
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