Search results

  1. D

    The 2 box rule needs to go away.

    I do see the benefits to allowing 3+ boxing, but I think its too massive of a change to do right now, with 2.5 approaching. Wait until 2.5 is out and see what that does to server population. The big problem I see with 3+ boxing is that end-game players will only need 5-6 people to go and farm...
  2. D

    Shadowknight & Necromancer buff ?

    yes please do this! Necros can SB it would all work out so well! I wont get bothered to cast RBOW all the time But seriourly... this seems like a very unrealistic request. Necros are alreay pretty amazing, tons of utility, good dps, etc. And there are lots of raids where I use DMF. The class...
  3. D

    The 2 box rule needs to go away.

    I got my supreme by grouping on my wizard while playing another box to farm $. It let me maximize exp AND plat. As to the larger issue of players not grouping... I think one of the biggest issues here is that the most rewarding exp/$ content is not the most challenging content. IMO, one of...
  4. D

    Nature Bane

    Very good post! IMO Hellhound Ring should be +8 and Shoulderpads of Decaying Matter should be +10. Is there some strategic or lore reason monk/rogue should be weak against Nature at this tier range? Both of those items are a much lower Bane # than other bane loot in the tier range.
  5. D

    Tiered Refuge Token System Proposal

    From what I understand, tomes are considered extras/bonuses, and opuses are supposed to be rare, and something you are never guaranteed... IMO the amount of power they provide, their linear nature (can't get opus 2 without completing opus 1), and their irreplaceable nature (if you skip an item...
  6. D

    Tiered Refuge Token System Proposal

    Many different versions of this have been suggested in the past. Its a horrible design flaw IMO, where a massive and irreplaceable part of character progression is on a RNG this big. It's sadly a normal occurrence that players spend YEARS raiding this content without obtaining all their core...
  7. D

    God help us, its a BST thread

    I would guess you are seeing a partial resist? Because pets done have all the charisma, specialization, etc that players do they suffer much more on resistant mobs than players do.
  8. D

    Solo, no box.

    I also solo'd my wizard mostly from 1-65, without any gear or buffs or w/e.
  9. D

    Reset AAs

    At that point its such a specific request that its hardly worth it. I'm not saying it would be bad, but it would take time and resources for a problem that probably less than .1% of the server will experience. Adepts are just something fun to do along your leveling course. I don't think they...
  10. D

    Reset AAs

    I am not opposed to this being a thing, but it seems a bit complicated and abuseable for a relatively minor issue.
  11. D

    a growing concercn

    Is this really an issue? Do things like Temple of Elael actually get killed regularly? I'm not going to pretend I have a great understanding of how often all this dies as of recent, but on the occasions I track stuff in this range, there are usually numerous targets alive. Maybe the specific...
  12. D

    Ikisith, Groups, and You (the new guys)

    I never thought Solosolki was a high tier character anyway!
  13. D

    Rampant Vine Kilt (Extremely Over Nerfed Tier 13 Gear)

    Nobody said offensive crit wasn't good. Its minor. At an end game with so few gains though, people work hard for every little thing. Sometimes you have a good point, but sometimes you just troll... All those random parses really prove your point(whatever that is...)!
  14. D

    Quality of Life [List of unoriginal ideas]

    Yes please combine supremacy
  15. D

    Ikisith, Groups, and You (the new guys)

    I don't really think the older zones are poorly balanced on the whole. They are balanced around lower tier exp groups and when I did them at those tiers the rewards were actually decent. I do definitely agree about iksith further isolating new players. Allowing players to port invis makes...
  16. D

    Rampant Vine Kilt (Extremely Over Nerfed Tier 13 Gear)

    Sabuti'so post was pretty bad but that doesn't mean the pants are good or where they should be. The int might add OFFENSIVE spell crit depending on current gear setup, which is nice, but minor to a cleric. (Very nice for a shaman, but they would lose that offense which probably isn't worth)...
  17. D

    Rampant Vine Kilt (Extremely Over Nerfed Tier 13 Gear)

    Yes, it definitely has been nerfed. You can't expect these to compete with the 25 offense on Belfahfri. That's a unique stat that really should be spread around lots of gear instead of stacked onto one item. However, these pants *should* reflect the two tier difference between the items...
  18. D

    Very wonderful WARRIOR tweak!

    I'd personally rather just see some buffs to their ability system. Its a super cool system already, just adding in some more utility and self-sustain would fix the gap between warriors and knights without having to force new itemization options which might not even be possible in this client.
  19. D

    fix class tomes drops

    Yes they are definitely happening, its just hard to say how soon they will be released.
  20. D

    Rogues

    What if rogues could lock onto their target after 10 seconds giving 2x meele range and 4x backstab range? That would vastly improve issues with movement. I also liked the idea of the illusion/double that lets the rogue meele from the back while actually running their character other places as...
Back
Top Bottom