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  1. H

    new player catchingup/retention

    those wouldn't be bad either. could do a few quick things like increasing faction obtained that wouldn't be hard to implement. I do think lessening tome requirement would be beneficial as well those first 10-15 tomes can be very daunting for new players.
  2. H

    new player catchingup/retention

    So one of the problems for new players is they can't just come in and grow with a guild. they immediately get thrown into t10+ content, have to complete multiple long quest lines, spell quests, and complete a ton of tomes to catch up. now some of them, the progression quests in particular...
  3. H

    Auto follow

    the sow/soe slow down on zone is still a thing.
  4. H

    Requiem of Hate

    cool concept. my only issue is banking full set of what one wears + inventory items that can't go in + getting a new secondary set of gear is going to be a bit....interesting/impossible for some people. that's a lot of gear to fit in a bank. I would love to assist and check these zones out but I...
  5. H

    QoL idea's for inventory.

    this is another idea someone had mentioned when I brought this up and I liked it a lot.
  6. H

    QoL idea's for inventory.

    aa's would take away the aspect of aquiring/upgrading banes as you raid. with an all in one they could just make it check for the bane and number of the bane. and add it on to the item, if/when you acquire a better bane of the same type you could turn it in to upgrade the all in one. it would...
  7. H

    QoL idea's for inventory.

    revamping them would be a significant undertaking, that is why I proposed an "all in one" item for both gear and arrows, as long as you turned in a bane item. it would allow for consolidating into one item and it would grow as you obtained better and more banes.
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    QoL idea's for inventory.

    As far as buff limits go, it would be great to get even a few more, but I can understand balancing issues behind that. Although I don't think the buffs we would probably add would have too much effect on raids, moreso groups. Tradeskills, still a market somewhat, especially with augs while the...
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    QoL idea's for inventory.

    indirectly yes, but not directly like spells would, buff limits still prevent you but putting all the clickies you want.
  10. H

    QoL idea's for inventory.

    bigger bags would def be nice but you would still have half or more cluttered with the above. not sure how it would compare to buff slots as those add a real improvement to combat where this would just allow people to not be nearly as cluttered and in some case able to loot stuff.
  11. H

    QoL idea's for inventory.

    So probably one of the biggest QoL issues I an it seems many others have is lack of bag space/ too many items to organize in inventory. Had some ideas that I figured I would throw out there. Neck clickies- we all have them, we all love them, but we hate how much real estate they take up. The...
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    3rd monk tome idea

    the numbers themselves were not supposed to be exact, just giving an idea. secondly it would be more of a tom granting a stance, and the stance would need to convey a higher than tome defensive ability to make it work. 2h theme fits with tanking as a monk with riposte/avoiding riposte and it...
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    3rd monk tome idea

    this is kind of the basic idea I had for it, but I need to look more into mechanics, it may be under/overpowered to be honest since I am being lazy on research defenive form while you have a 2hb weapon equiped your defensive abilities are augmented as well as granting your XXX an enraging...
  14. H

    3rd monk tome idea

    So I know third monk tome isn't out yet and one idea that I think would be cool is a tome giving monks a better mitigation stance base on 2hb, with one of our special attacks going a minor aggro boost dd. Thoughts?
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