My two cents here is that a ton of content has been balanced around tanks having the 4.3 robe. Like literally Marza is standing there turning up and down damage on mobs as we are fighting them based on how much a robed tank was dieing. So yeah the robe is broken, everyone knows it's broken, it needs to be fixed and also probably a lot of fights will become unkillable nightmares when it happens. For instance: has Blazewind EVER been killed with a non-robe tank? and repeat that same question for most of the end game t13 stuff.
also in spite of bango coming in and doing the classic old player thing where anything you have already beat is easy 4.3 is legitimately a complicated fight that is much harder than anything before it for 6 man. It is a big jump in difficulty from any other 6 man encounter at that tier. The risk/reward is not severely out of place on anything but the admittedly broken robe. There is probably a case to be made for the other loot but not anything worse than the case you could make for most fights. It's probably ok for one or two items from an encounter to be really good and one or two items to be kind of meh.
P.S. Horok is maybe sort of used sparingly by monks maybe I think I keep it in my bag for really specific fights now? but maybe split it off and make it into two weapons. The current version seems fine for bsts, the monk version I am going to vote for something that fills a defensive role, with a defensive or heal type proc.
also in spite of bango coming in and doing the classic old player thing where anything you have already beat is easy 4.3 is legitimately a complicated fight that is much harder than anything before it for 6 man. It is a big jump in difficulty from any other 6 man encounter at that tier. The risk/reward is not severely out of place on anything but the admittedly broken robe. There is probably a case to be made for the other loot but not anything worse than the case you could make for most fights. It's probably ok for one or two items from an encounter to be really good and one or two items to be kind of meh.
P.S. Horok is maybe sort of used sparingly by monks maybe I think I keep it in my bag for really specific fights now? but maybe split it off and make it into two weapons. The current version seems fine for bsts, the monk version I am going to vote for something that fills a defensive role, with a defensive or heal type proc.