a reanimated priest is fixed?

Pecannius

Dalayan Elder
So we tried priest a few times last night because we heard it was fixed. I admit that we don't have much experience doing it so maybe we're just doing something wrong. But it looks like he's getting a double AE off every once in a while which causes big owwies.

Here's a sample parse from 1 of the attempts. In 2 seconds, Vartax takes 10.7k, Ternip takes 8.5k, Scabbia takes 8.8k, Ziluloz takes 8.5k.

[Wed Feb 18 23:54:39 2015] a reanimated priest hit Ovisha for 1636 points of non-melee damage.
[Wed Feb 18 23:54:39 2015] a reanimated priest hit Maxemo for 6187 points of non-melee damage.
[Wed Feb 18 23:54:39 2015] a reanimated priest hit Tempr for 2887 points of non-melee damage.
[Wed Feb 18 23:54:39 2015] a reanimated priest hit Frins for 2627 points of non-melee damage.
[Wed Feb 18 23:54:39 2015] a reanimated priest hit Ziluloz for 6187 points of non-melee damage.
[Wed Feb 18 23:54:39 2015] a reanimated priest hit Solanus for 5260 points of non-melee damage.
[Wed Feb 18 23:54:39 2015] a reanimated priest hit Marthog for 6187 points of non-melee damage.
[Wed Feb 18 23:54:39 2015] a reanimated priest hit Skyz for 2887 points of non-melee damage.
[Wed Feb 18 23:54:39 2015] a reanimated priest hit Vartax for 6187 points of non-melee damage.
[Wed Feb 18 23:54:39 2015] a reanimated priest hit Ternip for 4950 points of non-melee damage.
[Wed Feb 18 23:54:39 2015] a reanimated priest hit Repture for 5012 points of non-melee damage.
[Wed Feb 18 23:54:39 2015] a reanimated priest hit Moomba for 6187 points of non-melee damage.
[Wed Feb 18 23:54:39 2015] a reanimated priest hit Borjoyzee for 3272 points of non-melee damage.
[Wed Feb 18 23:54:39 2015] a reanimated priest hit Scabbia for 5074 points of non-melee damage.
[Wed Feb 18 23:54:39 2015] a reanimated priest hit Linnearae for 5445 points of non-melee damage.
[Wed Feb 18 23:54:39 2015] a reanimated priest hit Poleesi for 6187 points of non-melee damage.
[Wed Feb 18 23:54:39 2015] a reanimated priest hit Irelc for 5135 points of non-melee damage.
[Wed Feb 18 23:54:39 2015] a reanimated priest hit Melson for 5755 points of non-melee damage.
[Wed Feb 18 23:54:39 2015] a reanimated priest hit Timba for 3272 points of non-melee damage.
[Wed Feb 18 23:54:39 2015] a reanimated priest hit Rammer for 3272 points of non-melee damage.
[Wed Feb 18 23:54:40 2015] a reanimated priest hit Ovisha for 2337 points of non-melee damage.
[Wed Feb 18 23:54:40 2015] a reanimated priest hit Maxemo for 4537 points of non-melee damage.
[Wed Feb 18 23:54:40 2015] a reanimated priest hit Tempr for 2062 points of non-melee damage.
[Wed Feb 18 23:54:40 2015] a reanimated priest hit Frins for 1877 points of non-melee damage.
[Wed Feb 18 23:54:40 2015] a reanimated priest hit Ziluloz for 2268 points of non-melee damage.
[Wed Feb 18 23:54:40 2015] a reanimated priest hit Solanus for 3857 points of non-melee damage.
[Wed Feb 18 23:54:40 2015] a reanimated priest hit Marthog for 4537 points of non-melee damage.
[Wed Feb 18 23:54:40 2015] a reanimated priest hit Skyz for 2062 points of non-melee damage.
[Wed Feb 18 23:54:40 2015] a reanimated priest hit Vartax for 4537 points of non-melee damage.
[Wed Feb 18 23:54:40 2015] Vartax has been slain by a reanimated priest!
[Wed Feb 18 23:54:40 2015] a reanimated priest hit Ternip for 3630 points of non-melee damage.
[Wed Feb 18 23:54:40 2015] Ternip has been slain by a reanimated priest!
[Wed Feb 18 23:54:40 2015] a reanimated priest hit Repture for 3676 points of non-melee damage.
[Wed Feb 18 23:54:40 2015] a reanimated priest hit Moomba for 4537 points of non-melee damage.
[Wed Feb 18 23:54:40 2015] a reanimated priest hit Borjoyzee for 2337 points of non-melee damage.
[Wed Feb 18 23:54:40 2015] a reanimated priest hit Scabbia for 3721 points of non-melee damage.
[Wed Feb 18 23:54:40 2015] Scabbia has been slain by a reanimated priest!
[Wed Feb 18 23:54:40 2015] a reanimated priest hit Linnearae for 1815 points of non-melee damage.
[Wed Feb 18 23:54:40 2015] a reanimated priest hit Poleesi for 3987 points of non-melee damage.
[Wed Feb 18 23:54:40 2015] a reanimated priest hit Irelc for 1712 points of non-melee damage.
[Wed Feb 18 23:54:40 2015] a reanimated priest hit Melson for 4220 points of non-melee damage.
[Wed Feb 18 23:54:40 2015] a reanimated priest hit Timba for 2337 points of non-melee damage.
[Wed Feb 18 23:54:41 2015] a reanimated priest hit Rammer for 1168 points of non-melee damage.
[Wed Feb 18 23:54:41 2015] a reanimated priest hit Othersword for 2337 points of non-melee damage.
[Wed Feb 18 23:54:41 2015] a reanimated priest hit Sphincter for 2337 points of non-melee damage.
[Wed Feb 18 23:54:41 2015] a reanimated priest hit Smuckers for 2337 points of non-melee damage.
[Wed Feb 18 23:54:41 2015] a reanimated priest hit Fizzle for 2337 points of non-melee damage.
[Wed Feb 18 23:54:42 2015] Ziluloz has been slain by a reanimated priest!

If there's something part of the strat we're missing that's fine, but I suspect the fight is still bugged and he's not supposed be able to AE someone for 10k over 2 seconds...(and no it's not just a 1-time thing, this pattern is repeatable and happened a bunch, have full logs if a DEV is interested in seeing them).

Edit: Probably should have put this in "Balancing Discussion" but I can't move or delete this post.
 
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Since he has 2 AEs it is quite possible for him to AE someone for 10k in 2 sec if people are unlucky/bad at executing strat. Atleast thats how it was long time ago before he ever was considered broken, can't say I tried him since then.
 
Since he has 2 AEs it is quite possible for him to AE someone for 10k in 2 sec if people are unlucky/bad at executing strat. Atleast thats how it was long time ago before he ever was considered broken, can't say I tried him since then.

If it's just a matter of luck, I would say the fight is broken. Multiple people in the raid taking 8-10k dmg over 2 seconds every ~10 seconds seems a bit ridiculous for a T11 fight... right? I can't think of a T10-11 fight that does anywhere near that much damage to a raid.
If it's a strat thing, then it seems strange that there are no emotes/messages at all that would give a hint about it... But it's still possible we're missing something.
 
As stated, I haven't tried that guy in a long time, but I don't remember him doing any emotes ever (except that one at 90% when his adds spawn - big spoiler here...). So unless something got changed dramatically with his script, I'd go with 2 options from here:
A) it isn't fixed after all.
B) your strat is flawed. / You are missing key elements of this strat.

Add in that it apparently died at some point in the past week I'd lean towards option B.
 
Nwaij is correct in both regards. It's not fixed, and your strat is bad. Also, its still dying. womp
 
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