darksabbath
Dalayan Master
For Ancients/relics, I recall asking for those quite awhile back, the idea was largely staff-ignored, and voted down by the player-base at the time. Glad to see others come around to my way of thinking on it finally. The best bet would be buffing the existing spells, lowered costs, better damage, lower cast times, etc. Fixing the buff durations would be nice too.Relics/Ancients seem really unlikely, although they could largely solve the problem. Just buffing the spells BST already use could work too. Spells are cool because they scale well, gradually increasing in power through gear/tomes/etc.
The problem now is they are just weak to begin with. Also its been a while but I remember BST offensive spells having long cast time, eating into meele dps. Just making their dps spells lower cast would seem like a pretty big help. I thought that nuke that increased their DOT damage was really cool, but I guess DOTS just are so meh to begin with that its not significant. Seems like there are already cool ideas in place, just boosting some damage numbers, and lowering cast time could make a huge difference IMO.
The biggest problem with the dot-boosting nuke is that it takes a buff slot, and everyone finds those in short supply already, and that goes double for a beastlord whom needs both caster and melee buffs. Add in the fact that the damage of the dots is meh, and casting them is a loss of melee dps, and it becomes overall a nifty mechanic with bad execution.
Besides a rework of their spells, their stances far & away need an overhaul. Generally, a bst spends his/her life in /s2, except for some "oh shit" moments of /s7 use. (Though I recall making effective use of /s4 while leveling, it mostly went by the wayside once hitting 65.) I cannot remember ever having a use for /s5 or /s6.
BST relics would be a good start:
1. magic/cold double nuke like necro's cyrotoxin. 450dmg/450dmg base with a 1 second cast time and a 3 tick recharge. mana intensive.
2. group savagery with a 30 min base duration. no recharge but requires 2 peridots to cast.
3. self only massive attack and overhaste that buffs self and pet. Functions like the yaulp line. 3 tick duration, medium mana cost. 1 minute recharge.
4. mana efficient, hard hitting poison based dot. I like Fuwok's idea that it has a slow component...maybe 5 or 6 tick duration. Should stack with Venom of the Wild.
5. a relic pet with a ~20% dps upgrade over the 63 pet and a tad more hp.
ancients while we're at it:
1. upgrade to pet only long duration buff: more haste, more attack, more AC and resists
2. 1 buff that combines cunning and bliss: more spell damage, negative agro mod, hp regen, mana regen, and add a little DD/DOT crit on top. Raid wide.
While those sound nifty, some of them are off-base or just OP.
1. Ok, but we have a ton of mana-intensive spells we ignore already, why get another?
2. Group Savage sounds pretty nice (thought the dot cost on the spell should just go away, period), but it should have a recharge, just like the original, otherwise it will cause major balance issues for encounters.
3. I like this one, could just match it to the yaulp line (where recharge has it ready when the previous is wearing off). Otherwise, it would get ignored like so many others we have.
4. Another slow, on a different resist line, seems nice, though I would probably limit the slow to 35% to not infringe on shammy much. I see possible stacking issues though. (Making it stack with normal slow to not over-write our dot could be a tad OP)
5. yes, yes, so much YES!
ancients
1. I guess, sure.
2. Combine the two buffs that are clicked the most? Raid-wide cunning is another balance issue, much less adding a dd/dot crit boost to it (sort of a bard thing already). Also, there were many raids (and a few 6-mans) I recall where the hybrid tanks wanted bliss up, but would never want the cunning. Would be just plain annoying to use a "lesser" spell just for them.
But really, as I said, those were asked for, and shot down already. A re-balance of our existing spells, and a couple of additions (hello 65 pet) would work just as well. I would love a 65+ quest to gain a relic equivalent 65 pet, something to bridge the gap between the 63 pet and the r2.