Let me first explain what I see and how it will affect things. Please point out what I may have wrong or misunderstand. I dont mean this to be a rant, nor am I angry, there are solutions to every nerf. I am just confussed as to how this helps the cleric issue.
The CH as patched ... well ok CH is not changed... how often players can be CHed has changed, to 2 seconds between (/pause 20).
Purpose:
1) balance out overpowerd CH a bit
2)free up clerics from being in rotations (put them on padding?) fewer clerics needed, more druid/shaman, bst/rng/pal, nec/brd needed
If I missed one my apologies (add bind wounds?), add runes and other mitigation...
Observation: this change only affects high end raids where you might want to put clerics on a pause 10 or 15 or 19 between CH's.
If cleric_bot_01 is a little fast on the fastest chain (pause 20), that CH misses = wipe (usually). btw will this eat the mana cost for that cast?
Solution: add padders
If padders get agro early (dont argue your bs, they do and they die) padding gets thin mt dies = wipe.
Solution: add more padders
IE:
Change padders to clerics (better more mana efficient healing not using CH) - this adds the need for more clerics, defeating the purpose of adding the 2 second minimum druation between CH's, designed to reduce number of needed clerics.
Am I missing something here? are there other healers left available to heal other melee's taking AE's? or off-tanking adds
And if its a fight that will require padding and CH chain is maxed, how will server lag add its problems. We have all seen chains where it looks like the pauses dont match from cleric to cleric, this is caused by server lag or user lag, and in big raids your gonna have lag.
I just dont see how making it harder to heal on mobs quading 1500+ dmg add flurry or 2k ae nuke etc. balances the power of CH. The mob probably already has 100,000 hp (how many players does it take to add up to 100,000 hp) mad dps from mob who may have specials and AE's that players dont get... how are we unbalanced? mobs even can get CH of thier own.
If a mob (1) has two mob clerics(2,3) casting CH at the same time and one hits 1 second after the other... will it take on mob(1)?
_______
~Bella Lugosi (61 enchanter) ... yes I am not a cleric whining about my nerf
The CH as patched ... well ok CH is not changed... how often players can be CHed has changed, to 2 seconds between (/pause 20).
Purpose:
1) balance out overpowerd CH a bit
2)free up clerics from being in rotations (put them on padding?) fewer clerics needed, more druid/shaman, bst/rng/pal, nec/brd needed
If I missed one my apologies (add bind wounds?), add runes and other mitigation...
Observation: this change only affects high end raids where you might want to put clerics on a pause 10 or 15 or 19 between CH's.
If cleric_bot_01 is a little fast on the fastest chain (pause 20), that CH misses = wipe (usually). btw will this eat the mana cost for that cast?
Solution: add padders
If padders get agro early (dont argue your bs, they do and they die) padding gets thin mt dies = wipe.
Solution: add more padders
IE:
Change padders to clerics (better more mana efficient healing not using CH) - this adds the need for more clerics, defeating the purpose of adding the 2 second minimum druation between CH's, designed to reduce number of needed clerics.
Am I missing something here? are there other healers left available to heal other melee's taking AE's? or off-tanking adds
And if its a fight that will require padding and CH chain is maxed, how will server lag add its problems. We have all seen chains where it looks like the pauses dont match from cleric to cleric, this is caused by server lag or user lag, and in big raids your gonna have lag.
I just dont see how making it harder to heal on mobs quading 1500+ dmg add flurry or 2k ae nuke etc. balances the power of CH. The mob probably already has 100,000 hp (how many players does it take to add up to 100,000 hp) mad dps from mob who may have specials and AE's that players dont get... how are we unbalanced? mobs even can get CH of thier own.
If a mob (1) has two mob clerics(2,3) casting CH at the same time and one hits 1 second after the other... will it take on mob(1)?
_______
~Bella Lugosi (61 enchanter) ... yes I am not a cleric whining about my nerf