I just don't see the reason to the change, sure increase the range a tiny amount to cast at max melee range but keep it as a single target nuke one off.Like I said, it still has to be adjusted, I misjudged the power of it's initial implementation. Really I think the best way to handle a spell like this it to make it last until x amount of procs happen. We don't have a way to do this yet but it is possible and would feel a lot better, since one of the issues with the current implementation is because how short 2tics can be.
It's still going to get used in a range style its just nerfed some and if it get's nerfed more on cast to deter use in range fighting style to attempt to force a melee only use that means there's even less to do during range fights which again is the vast majority of the Ranger class.
It doesn't add interactivity or anything for that matter it's just a proc that spreads out the damage over time instead of just fire and forget while taking away from range fighting.