https://drive.google.com/file/d/1UkoCSLgaL8maw7TM3HIXFaL9he6tKs7a/view?usp=sharing ****UPDATED to utilize 17 Buff Slots**** New modifications done Hotbutton bars 2, 3, and 4 now longer, for more text space, increased size of page buttons and file load/save icon. these hotbutton bars are now exact length of pet window so blending is maybe better? Hotbutton bar 1 has changed clickswap inventory spaces, and is tabbed. tab 1 has inventory slots, then bag 7 then bag 8 in that order tab 2 has bag 6, then 5 then 4 New Bandolier window, borrowed from eqinterface, forgot exact name Default target window , altered HP location a little for player, spacing was a little off Map changed, little longer, little taller, buttons moved a little item display window changed, color coded, borrowed from eqinterface, forgot exact name, shouldn't ever need to stretch item window size anymore, it tailors to the item you open. only need to scroll with mouse for descriptions. pet window doesn't have Sit/Stand/GetLost (removed purposely) ClickSwap 4 has a plethora of in-bag inventory slots next to common wearable items for click-swapping on the fly without opening bags or your inventory. Next on list is to re-org these. *DONE* Everyone will have different clickies in different locations, it is hard to please everyone. It also constantly changes, if you like it to change for your toon, you may want to learn to modify it. Vitali has an old post on it, which is still relevant in today's SoD 2.5 if interested in modding for your character. https://shardsofdalaya.com/forum/threads/hotkeys-your-ui-and-you.27769/ however, some of the inventory item assignments have been altered since 2.5, this doesn't just affect my ui, but all. here is a pic of the current build ui assignments.