It's not build around crit's, it just get stupid good numbers from crit's.
Are you even looking at the numbers provided? Are you even trying to understand them? Wizards are relying on crits to be comparable in DPM to other casters, like it or not. And since big crits are their shtik - heck they have two entire lines of AAs devoted to crits - they obviously are BETTER at them as well.
Even more hilarious when I again and again see wizards doing more damage than any one else (Rangers, Monks and Beastlords often content Wizards for their crown, but Wizards most often wear it though)
Why is it that Wizards have to be the best dps around?
I mean they aren't on live or any other server I know of. What is it that makes it so blatantly obvious to every one in SoD, that Wizards have to be the best dps class?
Man please, you are better then this! Provide parses for the following fight durations, with absolutely no med breaks, vs mobs you aren't overtiered to, for the following classes:
Fight durations: 1 min, 5 min, 10 min, 20 min, 30 min.
Classes: WIZ NEC RNG MNK
Expected results:
WIZ will most likely dominate the first 2 time frames (1 and 5 min, depending on crits) and perform well enough on the 3rd (10 min). After that, his DPS will be absolutely horrible due to no mana any more. The lower tier the lower the manapool, the sooner the OOM happens and the sooner WIZ dps will suck.
MNK will do consistent DPS no matter the fights duration, dominating the later brackets (starting somewhere around 10+ min).
RNG will do mostly consistent DPS. It will propably down a bit once the RNG runs oom. No idea how long that takes, but they will for sure outparse WIZ in the 10+ min fights.
NEC will do very high very consistent DPS for the time his mana lasts, and the best mana regen in the game by a long shot. So while WIZ (and likely RNG) will beat them in short fights (read: while they have mana), NECs will absolutely destroy WIZ in long fights (and should dominate RNG nicely for the time NECs have mana but RNGs don't.)
Lessons learned:
Not all classes are equal. Some classes are burst dps, who are really good in short fights. Other classes are sustained dps, who shine in longer fights. DoT classes are not burst classes. They do not shine in short fights. They are not meant to. This is working as intended. Nothing justifies the class with the best mana regen in the game (or any other class for that matter) getting compensated for poor decession making.
If you still feel the need to compensate people for mana spent on damage that wasn't really needed to kill a mob, please write a compelling argument for how a wizard should get about 8 times the cost of a nuket reimbursed if he so happens to land a primal blast on a mob that is at 0%.