Also, back on topic, I had a thought about this earlier and I nearly posted it but then decided not to because it's a bit of a can of worms, and I couldn't be bothered typing up a water tight enough post that people wouldn't pick it apart and criticise me. But whatever, screw it. My thought was just that being a long term 65 is bound to become cheapened by losers/people who PL a character to 65, and then just basically retire it. So we will see some guy who has been 65 for 18 months and presumably say Wooah look at how awesome he is, when really the character is covered in dust and cobwebs and hasn't been logged in since he dinged.
The problem is coming up with a solution. My first thought was that you could make characters age, or gain illnesses, and inactivity will create ailments on the character. Perhaps at first it's just a debuff like a disease or something, perhaps some kind of muscle or bone disease and you have to see a priest and get plenty of exercise to get your body healthy again. And perhaps if the character remains inactive, they start losing experience, permanently, and can de-level.
The problem with this is that people going away on vacations or wanting to focus on other characters or whatever - it basically ties them in to the hardcore character forever, which sucks. We should be playing for fun not to create virtual responsibilities like having a child or something. But there no doubt is a solution that doesn't have this nasty side effect. Perhaps someone can think of it, if not I'll do it some other time.