A lively discussion in IRC prompted this post. This suggestion seeks to persuade the Development Team to include a "real character death" or "Hardcore" mode for players to opt-in to. This opt-in would be done as a hand-in, only possible for level 1 characters, to an NPC located somewhere in the game world. This flagging would be irreversible, but entitle you to the following features: Greatly increased xp rate (10x+ normal xp is my proposal, obviously subject to tuning and suggestions). *HC* after your in-game name (if this is possible). Competition against other Hardcore characters via "The Archives", explained below: Suffering a death permanently moves your character to "The Archives", an unpopulated zone with no exit/all gating disabled, which exists merely as a lounge for Hardcore characters that have died to mope around. Bank, all items equipped and all money in bank/on character frozen and sent with dead character to "The Archives" for scoring, bragging or crying purposes. Hardcore's own top list of characters. Serverwide death announcement messages for when you do inevitably die: Fuwok was slain at level 44 by a Spectre! Hardcore characters shall not be entitled to character reimbursement for deaths due to lag, pl, disconnection, or any other thing that happens to you, because frankly, that's way too much whiny work for the Staff and you chose this dark masochistic road for yourself knowing that nobody will help you if something bad happens. To avoid bifurcating the game's population, Hardcore characters will be allowed to play with regular characters for xping, adepts and even raiding. The risk, naturally, is that while a wipe might be an inconvenience for a normal group/raid, if a hardcore character dies, they will be permanently sent to "The Archives". For the purposes of this suggestion assume that you can have as many characters as you want flagged at a time. Let me know what you think!!!