phroggonalog
Dalayan Master
So everyone makes monks and trains each other? But then I'd make a druid and succor train ppl.
naw people wont just all make monks
So everyone makes monks and trains each other? But then I'd make a druid and succor train ppl.
<Immortal> was an awful idea
So basically you carefully grind to 65 on easy stuff in a week and then grind AAs in miel c until you realize how boring that is and then quit? You can't raid; death is part of raiding. 'cept maybe for really cautious necros and monks who refuse to pull, I guess.
Yeah don't do that. This is going to be an amazing item sink for all the retarded droppables that have been added since ikisith.Also going to echo a couple other people here and suggest that you lock hardcore toons from trading with softcore and the softcore listsold if anything comes from this.
Yeah don't do that. This is going to be an amazing item sink for all the retarded droppables that have been added since ikisith.
So basically you carefully grind to 65 on easy stuff in a week and then grind AAs in miel c until you realize how boring that is and then quit? You can't raid; death is part of raiding. 'cept maybe for really cautious necros and monks who refuse to pull, I guess.
Yeah, hooray for helping the market out. Most stuff sells for vendor it seems, this could actually drive the price up on some of this stuff. If people want to drop 100k on a HC alt toon, knowing they could lose it all at the drop of a hat, I say let them. As the saying goes, "a fool and his money are soon parted".
Meh, maybe I'm in the minority here on this, but the cool factor goes out the window if this turns into nothing but a giant twink circle jerk. They better at least be cute.
Show me the highest toon right now that has never died.
Yes, this is in fact a big part of the appeal for every game ever made to ever feature permadeath. But to futher that point, the further you get, the more immersed in that character and game you get.value the character more
Damn skippy.provides bragging rights
But this is where you lose me. When is the last time you actually dropped I dunno, upwards of 10k on an alt on sod? If you died before 40 or 50 having done that, it was because when you were chain pulling groups of 10 mobs at a time, you spilled the coffee you were drinking with your left hand onto your dick wielding right hand causing you to jerk your left foot which was playing the game. There would be no ounce of bragging to surface in the ocean of shame that would drown out this whole concept if you don't separate the economies.Sure this will be used by awful people looking to game the system and do it the easy way but what isn't and why does that matter
I don't get why you care. Why do you care? If there is an urge to go address item and cash flow, why not brainstorm solutions about fixing that instead of appending your problems onto something cool with potential to be amazing if not for your apparent problems.it would be an amazing item and cash sink.
Zaela, with how much you hate being slowed down and how frustrated you are at ideas that can't be executed, dying permanently for a character should be right in your plan.
Maybe if there were anything to do for it. A flag, a *10, and a quick function to make death permanent. Nothing interesting there for me.
Maybe it could be interesting for some of you for a few days, but I don't see how this will add anything lasting to the game. Do the most boring content in the game repeatedly! Out-level any actual low level players in the space of a day so they're still alone in spite the influx of new lower-level characters! Endless training disputes!
It doesn't fix any problems and it doesn't actually do anything to address the inherent staleness and crappiness of the game. Oh, I'm sure a tiny subset of people will get a kick out of it over the summer, but after that it will be yet another unused bit of content crapping up our codebase and duly being copied over to 3.0 even though we'd be way better off without it.
And I just don't see how it fits, in any case. It's a slow-paced progressionistic group-play grindfest game. Most of the time dying isn't even really avoidable no matter how well you play, even when you can see it coming, unless you're being powerleveled. The ability to avoid death and the ability to get exp without having to rely on possibly retarded groupmates is hugely uneven across the classes. The game isn't made for it at all.
I am a big fat troll
what's in it for me