I just wanted to entertain the idea of developing new content based around lvl 55. This gives new players to the game an option besides going straight to 65. Its difficult for anyone to find a quick group these days let alone fresh 65 toons. Plus if the content is awesome enough plenty of high tier players will want to explore it as well.
Lets take a look at what this could look like. After 2.5 comes out I think an entire expansion based on lvl 55 would be awesome and bring huge numbers to sod. Similar to Iksith in appearances. Something once you hit lvl 55 you do a quest and then can entire into this whole new expansion for lvl 55 toons. Everything in this new expansion is 100% lvl 55. What expansion do we use? Probably zones out of multiple expansions I would assume to make our own new expansion.
Gameplay wise what are we adding to SoD?
So in our new expansion we would be adding new lvl 55 adepts. For a long time I have been saying to myself how much I would love more lvl 55 adepts to kill. With this new expansion that would be a reality. I Imagine 4 new adept mobs. 2 of these adepts are roughly the same difficulty as traek and pounders. The other 2 I would make a boss and underboss. Much more difficult than traek/pounders. Think abyss difficulty mobs for lvl 55.
The adepts would be fun but even better than that would be the raid tiers. I think we would have enough people making permanent lvl 55 toons and new players coming through and stopping at 55 that we could have a series of 18 man raids. I would set up 4 tiers for lvl 55 , 18 man raid content. Tier 1 which fresh lvl 55 can raid assuming they picked up some basic newbie armor. Tier 2 which is more in the deepmetal armor/ treasure map gear for lvl 55s. Should have a decent number of AA. But not a tier so difficult that a fresh 55 cant get scummed in. Tier 3 would be the big money twink status content. We have all seen the lvl 55 players with 200 aa and 50k+ in gear, etc. That's where this tier should be at gear check wise. Meaning t1 and t2 will drop some nice phats for 55s. Anyways the last tier would be 4. This is a tier that challenges even cream of the crop for lvl 55 toons.
Yes this means that the first couple of tiers for 65 raid content would become semi obsolete. They pretty much are anyways so i don't see it hurting to much. I would make 4 raid zones total for the 18 man raid content for lvl 55. Each tier would have its own zone.
6 man content. Folllowing the same 4 tier raid structure set above, now lets create 6 man content.
A zone like Cmal would be perfect for this because of the different wings. Again put a different tier 6 man in each wing or zone or whatever. Again rally love Cmal for this.
New XP zones would be awesome for lvl 55 as well. Since people will be staying there at 55 for along time it would make sense to add new xp zones. I think of Kaesora, Blood Quarry and Citadel when i think of difficulty. 2 new easy xp zones similiar to kaesora difficulty would be nice. In these 2 zones i would also put the 2 easier the new adept mobs. Just a sll clear to the new adepts. Then I would make one new xp zone similiar to blood quarry in difficulty. A bit more of a challenge. I would put the other 2 adepts in this zone. The underboss and boss adept. Lastly you have your difficult xp zone imagine citadel in difficulty. 4 new xp zones. Plenty of space for people to xp. Plus with 55 solo area's in the 2 easy zones. Everything XP wise is covered.
Sounds like a lot of of work. Nobody has time for that.
Yeah I agree. We shouldn't have our devs slaving over this for long periods of time. We should have a 2016 game developers internship and have them do the grunt work. i will be the first to admit, I have no idea what it takes to make any of what I have said so far actually happen. But I guarantee there are kids out there with the summer off from computer college who would love to put this on their resume. Kids who can probably make what I said up there, a reality. Plus don't Devs love teaching and guiding the next generation? perfect opportunity to get sods name out there, and to mentor some up and coming techies. Also note all the doors this opens for future possibilities within SoD development.
Anyways i think the community would love to help write quests, fights, etc . With the possibilities of 2.5 and 55 content our name could get much bigger and have a bigger active population. Feedback welcome let me know if you would support this idea.
Lets take a look at what this could look like. After 2.5 comes out I think an entire expansion based on lvl 55 would be awesome and bring huge numbers to sod. Similar to Iksith in appearances. Something once you hit lvl 55 you do a quest and then can entire into this whole new expansion for lvl 55 toons. Everything in this new expansion is 100% lvl 55. What expansion do we use? Probably zones out of multiple expansions I would assume to make our own new expansion.
Gameplay wise what are we adding to SoD?
So in our new expansion we would be adding new lvl 55 adepts. For a long time I have been saying to myself how much I would love more lvl 55 adepts to kill. With this new expansion that would be a reality. I Imagine 4 new adept mobs. 2 of these adepts are roughly the same difficulty as traek and pounders. The other 2 I would make a boss and underboss. Much more difficult than traek/pounders. Think abyss difficulty mobs for lvl 55.
The adepts would be fun but even better than that would be the raid tiers. I think we would have enough people making permanent lvl 55 toons and new players coming through and stopping at 55 that we could have a series of 18 man raids. I would set up 4 tiers for lvl 55 , 18 man raid content. Tier 1 which fresh lvl 55 can raid assuming they picked up some basic newbie armor. Tier 2 which is more in the deepmetal armor/ treasure map gear for lvl 55s. Should have a decent number of AA. But not a tier so difficult that a fresh 55 cant get scummed in. Tier 3 would be the big money twink status content. We have all seen the lvl 55 players with 200 aa and 50k+ in gear, etc. That's where this tier should be at gear check wise. Meaning t1 and t2 will drop some nice phats for 55s. Anyways the last tier would be 4. This is a tier that challenges even cream of the crop for lvl 55 toons.
Yes this means that the first couple of tiers for 65 raid content would become semi obsolete. They pretty much are anyways so i don't see it hurting to much. I would make 4 raid zones total for the 18 man raid content for lvl 55. Each tier would have its own zone.
6 man content. Folllowing the same 4 tier raid structure set above, now lets create 6 man content.
A zone like Cmal would be perfect for this because of the different wings. Again put a different tier 6 man in each wing or zone or whatever. Again rally love Cmal for this.
New XP zones would be awesome for lvl 55 as well. Since people will be staying there at 55 for along time it would make sense to add new xp zones. I think of Kaesora, Blood Quarry and Citadel when i think of difficulty. 2 new easy xp zones similiar to kaesora difficulty would be nice. In these 2 zones i would also put the 2 easier the new adept mobs. Just a sll clear to the new adepts. Then I would make one new xp zone similiar to blood quarry in difficulty. A bit more of a challenge. I would put the other 2 adepts in this zone. The underboss and boss adept. Lastly you have your difficult xp zone imagine citadel in difficulty. 4 new xp zones. Plenty of space for people to xp. Plus with 55 solo area's in the 2 easy zones. Everything XP wise is covered.
Sounds like a lot of of work. Nobody has time for that.
Yeah I agree. We shouldn't have our devs slaving over this for long periods of time. We should have a 2016 game developers internship and have them do the grunt work. i will be the first to admit, I have no idea what it takes to make any of what I have said so far actually happen. But I guarantee there are kids out there with the summer off from computer college who would love to put this on their resume. Kids who can probably make what I said up there, a reality. Plus don't Devs love teaching and guiding the next generation? perfect opportunity to get sods name out there, and to mentor some up and coming techies. Also note all the doors this opens for future possibilities within SoD development.
Anyways i think the community would love to help write quests, fights, etc . With the possibilities of 2.5 and 55 content our name could get much bigger and have a bigger active population. Feedback welcome let me know if you would support this idea.