Necro DoT Tap, healing, semi bugged.

Snake

Dalayan Elder
Found out that when I cast multiple R2's on multiple monsters at once, it seems I wasn't getting all the healing off the dots that I should.

After some testing, I have found out, that if multiple 'Relic: Hand of Kaezul' are ticking on several targets, only 1 of them will actually heal me.

This is one guard:
[Wed Jul 19 22:35:16 2017] Your Relic: Hand of Kaezul did 741 damage to a decadent elven guard.
[Wed Jul 19 22:35:16 2017] Zake hit a decadent elven guard for 741 points of non-melee damage.
[Wed Jul 19 22:35:16 2017] a decadent elven guard has healed you for 741 points of damage.

[Wed Jul 19 22:35:22 2017] Your Relic: Hand of Kaezul did 1482 damage to a decadent elven guard.
[Wed Jul 19 22:35:22 2017] Zake hit a decadent elven guard for 1482 points of non-melee damage.
[Wed Jul 19 22:35:22 2017] a decadent elven guard has healed you for 1482 points of damage.

....

[Wed Jul 19 22:35:58 2017] Your Relic: Hand of Kaezul did 1482 damage to a decadent elven guard.
[Wed Jul 19 22:35:58 2017] Zake hit a decadent elven guard for 1482 points of non-melee damage.
[Wed Jul 19 22:35:58 2017] a decadent elven guard has healed you for 1482 points of damage.

[Wed Jul 19 22:36:04 2017] Your Relic: Hand of Kaezul did 1482 damage to a decadent elven guard.
[Wed Jul 19 22:36:04 2017] Zake hit a decadent elven guard for 1482 points of non-melee damage.
[Wed Jul 19 22:36:04 2017] You crush a decadent elven guard for 1482 points of damage.
[Wed Jul 19 22:36:04 2017] You have slain a decadent elven guard!

Each tick heals, except the last one, I guess cause the mob dies from the DoT tick, and then tries to heal after, but can't, being dead. Thats not a big problem.
Also wierd that the game counts me crushing it... Oh well.




Two guards:
[Wed Jul 19 22:36:38 2017] Your Relic: Hand of Kaezul did 1482 damage to a decadent elven guard.
[Wed Jul 19 22:36:38 2017] Zake hit a decadent elven guard for 1482 points of non-melee damage.
[Wed Jul 19 22:36:39 2017] Your Relic: Hand of Kaezul did 741 damage to a decadent elven guard.
[Wed Jul 19 22:36:39 2017] Zake hit a decadent elven guard for 741 points of non-melee damage.
[Wed Jul 19 22:36:39 2017] a decadent elven guard has healed you for 741 points of damage.

[Wed Jul 19 22:36:44 2017] Your Relic: Hand of Kaezul did 741 damage to a decadent elven guard.
[Wed Jul 19 22:36:44 2017] Zake hit a decadent elven guard for 741 points of non-melee damage.
[Wed Jul 19 22:36:45 2017] Your Relic: Hand of Kaezul did 741 damage to a decadent elven guard.
[Wed Jul 19 22:36:45 2017] Zake hit a decadent elven guard for 741 points of non-melee damage.
[Wed Jul 19 22:36:45 2017] a decadent elven guard has healed you for 741 points of damage.

[Wed Jul 19 22:36:50 2017] Your Relic: Hand of Kaezul did 741 damage to a decadent elven guard.
[Wed Jul 19 22:36:50 2017] Zake hit a decadent elven guard for 741 points of non-melee damage.
[Wed Jul 19 22:36:51 2017] Your Relic: Hand of Kaezul did 1482 damage to a decadent elven guard.
[Wed Jul 19 22:36:51 2017] Zake hit a decadent elven guard for 1482 points of non-melee damage.
[Wed Jul 19 22:36:51 2017] a decadent elven guard has healed you for 1482 points of damage.

...

[Wed Jul 19 22:37:32 2017] Your Relic: Hand of Kaezul did 741 damage to a decadent elven guard.
[Wed Jul 19 22:37:32 2017] Zake hit a decadent elven guard for 741 points of non-melee damage.
[Wed Jul 19 22:37:34 2017] Your Relic: Hand of Kaezul did 741 damage to a decadent elven guard.
[Wed Jul 19 22:37:34 2017] Zake hit a decadent elven guard for 741 points of non-melee damage.
[Wed Jul 19 22:37:34 2017] You crush a decadent elven guard for 741 points of damage.
[Wed Jul 19 22:37:34 2017] You have slain a decadent elven guard!

[Wed Jul 19 22:37:38 2017] Your Relic: Hand of Kaezul did 741 damage to a decadent elven guard.
[Wed Jul 19 22:37:38 2017] Zake hit a decadent elven guard for 741 points of non-melee damage.
[Wed Jul 19 22:37:38 2017] a decadent elven guard has healed you for 741 points of damage.

...

[Wed Jul 19 22:37:56 2017] Your Relic: Hand of Kaezul did 1482 damage to a decadent elven guard.
[Wed Jul 19 22:37:56 2017] Zake hit a decadent elven guard for 1482 points of non-melee damage.
[Wed Jul 19 22:37:56 2017] You crush a decadent elven guard for 1482 points of damage.
[Wed Jul 19 22:37:56 2017] You have slain a decadent elven guard!


When 2 or more only 1 dot will actually heal (gonna spare you all the spam, but I tested up to 5 targets).
Also wierd at 22:37:32 - 22:37:34 when 1st guard dies, there is actually 0 heals. I guess somehow the dien guard was the guard "nominated" to do the healing dot tick, but since it was dead, it couldn't heal.
 
This is apparently intentional.

In EverQuest, duration tap spells grant a recourse buff to the caster that will heal him each tick. See P99's Leach page, or ZAM's Leech page, both of which reference a recourse. (Incidentally, it looks like the misspelled spell name was fixed at some point on Live!) If a Necromancer were to cast a duration tap on 5 mobs, they'd all take the damage per tick, but he'd only have the one recourse buff on him because that's just the way buffs work; he might be shelling out, say, 500 damage per tick across 5 mobs while only being healed 100 per tick through the recourse buff.

Shards of Dalaya's duration taps were changed by @Zaela on 6/1/2010 so they'd no longer require a buff slot for the recourse according to these old patch notes, and this blurb indicates that the problem you bring up is intended:
Note that although there is no recourse, the caster of a lifetap over time (or their pet) can still only be affected by the healing portion of one lifetap over time at a time. On the other hand, if the currently-healing lifetap over time ends while another lifetap over time is running on another target, the remaining one should immediately take over healing.

Limiting the HP drain to a single instance doesn't make much sense from an in-universe perspective when your character has cast duration taps on multiple monsters, but I guess it's just a holdover from the original game that was kept in the name of "balance."
 
Ah right, I forgot why this mechanic was made, to make the healing scale with damage, and to not take up a buff slot, that was a really nice change.

Thanks for clarifying that Grinkles :)
 
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