stope21
Dalayan Elder
I'm not sure if it was intended to be like this, as I was still some what new to the server when the changes were made. The changes im talking about were the changes to CH's where they went from about a 6 second cast time to a 2.0 and 2.5 second cast time. This was a fine change, and i kind of like it.
The only issue with it, is it seems NPC's that cast CH's also now have a 2.0 or 2.5 second cast time on they're CH's. This makes them VERY hard to interrupt before complete heal lands. Basically you have to either cast stun or interrupt them b4 they cast they're CH which is next to impossible, or keep the mob perma stunned.
My suggestions for possible solutions in order of what I would like the most:
A) Increase there cast time on they're CH to make it possible to interrupt them.
B) A cool down on mob CH's similiar to what PC's have.
C) Cange they're CH spell to a regular type heal.
Ideally, give a bigger window to interrupt the mob. A cool down on a boss's CH still means the boss would have "1 free CH" which essentially just adds a variable amount of HP to the mob (depending on how low HP the mob is when the CH lands), and thus a gear fight. The final suggestion would make it so you have the opportunity to interrupt some heals, the more you interrupt the less dmg you need to do to the mob throughout the fight.
I've always been a big fan of skill versus gear, and mobs being pretty close to impossible to prevent from CHing makes the fight more of a gear fight b/c there is little if any opportunity to prevent the mob from CHing in they're current 2.0/2.5 second cast time state.
The only issue with it, is it seems NPC's that cast CH's also now have a 2.0 or 2.5 second cast time on they're CH's. This makes them VERY hard to interrupt before complete heal lands. Basically you have to either cast stun or interrupt them b4 they cast they're CH which is next to impossible, or keep the mob perma stunned.
My suggestions for possible solutions in order of what I would like the most:
A) Increase there cast time on they're CH to make it possible to interrupt them.
B) A cool down on mob CH's similiar to what PC's have.
C) Cange they're CH spell to a regular type heal.
Ideally, give a bigger window to interrupt the mob. A cool down on a boss's CH still means the boss would have "1 free CH" which essentially just adds a variable amount of HP to the mob (depending on how low HP the mob is when the CH lands), and thus a gear fight. The final suggestion would make it so you have the opportunity to interrupt some heals, the more you interrupt the less dmg you need to do to the mob throughout the fight.
I've always been a big fan of skill versus gear, and mobs being pretty close to impossible to prevent from CHing makes the fight more of a gear fight b/c there is little if any opportunity to prevent the mob from CHing in they're current 2.0/2.5 second cast time state.