" fix chest-slot proc rates"
No,Carved Bone mail and Black metal robe not proccing at all.
"Groups"
Still buggy like hell,I guess groups are not that important in a multi player game.
"Chat filters"
Nothing changed,they are simply not working,even worse a lot of spell landing
messages are not shown at all but unimportant foci message are,even for non caster classes.
Here some other stuff I noticed:
Players not visible (needs relog)
Player hitpoints calculations wrong
Bounty vendors dont have item descriptions anymore
Mobs aggro from Land when you fight in water (Siren's,Crystal Caverns)
Knockbacks put you under the world (East Badlands) or turn you a bit (CC orc wizards)
Emberflow unplayable,20 seconds lag
Tomes not credited
Items not binding permanently
Alt F4 + sleep button blocked,wth,seriously??
Even logging *out* takes time now
But ...
The real killers are the ultra long loading times compared to "old" SoD paired with crashing
a lot.Lately I even got a blue screen of death(thought that was a Win98 thing)warning me that my hardware may be damaged if I dont take steps to solve the problem.Also there must be some
memory leak or what ever.2.5 slows my entire computer down,occasionlly letting the harddisk
go mad,which forces me to reboot every time I *tried* to play,before 2.5 I almost exclusivly
used standby to turn the computer off for weeks/months,windows caching amazingly much in
"only" 4GByte ram.
Note that all these tecnical issues dont occure on live(although my playtime there is very limitied I admit).
Why the game was released in that state is beyond me,if there wasnt a constant stream from
curious newbies seeing SoD on the EQEmu server list the average population would have been
halved,lots of long time players stopped playing.
Hey,I know its your game and its free and you can do w/e you like,but I always was under the impression you wanted a (even) better game and more players,but instead of doing the obvious and learn from P99
why it has 1k players(no boxing,slow xp gain) you brought something upon us which I wouldnt even
call pre alpha.
With the frequency bugs get (not) fixed it would take centuries to make it as stable and fast as "old" Sod.
Over the years you did amazing things with the old client,even things that were viewed as impossible
like spellsets or autofire,even implementing a new game system with bounties.
Why was all that work trashed in favor of a buggy,unstable and slow "new" client?
Furthermore,is it really asked too much to get a response to a really simple question what game
version is better for 2.5 ,Titanium or current live one ?
No,Carved Bone mail and Black metal robe not proccing at all.
"Groups"
Still buggy like hell,I guess groups are not that important in a multi player game.
"Chat filters"
Nothing changed,they are simply not working,even worse a lot of spell landing
messages are not shown at all but unimportant foci message are,even for non caster classes.
Here some other stuff I noticed:
Players not visible (needs relog)
Player hitpoints calculations wrong
Bounty vendors dont have item descriptions anymore
Mobs aggro from Land when you fight in water (Siren's,Crystal Caverns)
Knockbacks put you under the world (East Badlands) or turn you a bit (CC orc wizards)
Emberflow unplayable,20 seconds lag
Tomes not credited
Items not binding permanently
Alt F4 + sleep button blocked,wth,seriously??
Even logging *out* takes time now
But ...
The real killers are the ultra long loading times compared to "old" SoD paired with crashing
a lot.Lately I even got a blue screen of death(thought that was a Win98 thing)warning me that my hardware may be damaged if I dont take steps to solve the problem.Also there must be some
memory leak or what ever.2.5 slows my entire computer down,occasionlly letting the harddisk
go mad,which forces me to reboot every time I *tried* to play,before 2.5 I almost exclusivly
used standby to turn the computer off for weeks/months,windows caching amazingly much in
"only" 4GByte ram.
Note that all these tecnical issues dont occure on live(although my playtime there is very limitied I admit).
Why the game was released in that state is beyond me,if there wasnt a constant stream from
curious newbies seeing SoD on the EQEmu server list the average population would have been
halved,lots of long time players stopped playing.
Hey,I know its your game and its free and you can do w/e you like,but I always was under the impression you wanted a (even) better game and more players,but instead of doing the obvious and learn from P99
why it has 1k players(no boxing,slow xp gain) you brought something upon us which I wouldnt even
call pre alpha.
With the frequency bugs get (not) fixed it would take centuries to make it as stable and fast as "old" Sod.
Over the years you did amazing things with the old client,even things that were viewed as impossible
like spellsets or autofire,even implementing a new game system with bounties.
Why was all that work trashed in favor of a buggy,unstable and slow "new" client?
Furthermore,is it really asked too much to get a response to a really simple question what game
version is better for 2.5 ,Titanium or current live one ?