The Dev team is pretty certain we want these to go in - BUT I figured it would be good to get some feedback on the details before full implementation. The changes are as follows: 1) Monk weight penaltywill be completely done away with. It will no longer matter if you have 10 stones on you or 100 as far as AC or avoidance goes. This also means that the innate 10% avoidance bonus (which was not a lot to be honest) no longer exists as well. 2) Partially to compensate for the loss of avoidance and partially because its a cool idea monks will have a avoidance bonus when they are not attacking something. The number we are kicking around now is 20%. I have dubbed this in my head "Meditative Calm". Having a message tell you when you slip in and out of meditative call might be warranted but also might be too spammy. Opinions are welcome on that point. 3) This next one is cool and all creative credit goes to Slaar. Monks will be getting special attack combos. Instead of having completely unused special attacks earned throughout a monks lifetime we are going to be having monks get special bonuses, buffs, damage and the like happen from specific combinations of special attacks. Want a big damage special? Perform the correct order of special attacks on a mob and it will happen. We hope to expand this to interesting avenues including possible group buffs, defensive abilities and more. Finally and as an aside - this will likely mean WR bags will be rejiggered since we no longer will have one class who needs *perfect* WR bags desperately and a bunch of other classes who do not. Comment away! This is likely due within a day or two.