Why is that? If our DPS gets improved to be on par with other classes you'll take less damage while tanking as a result of killing stuff faster even if we lose the avoidance bonus.
Now I can discuss the rest and possibly agree with most of it, but this part is kinda silly. While you could say we have less chances to spike and die since the fight won't last quite as long, taking less damage overall is more or less just for stats. I don't care about the total damage I take nearly as much as a spike killing me due to lack of avoidance. That being said:
I'm not supporting the loss of the avoidance but it's not like we'd suddenly be taking as much damage as a wizard or whatever. If we get a combo that boosts defensive stats or heals us or debuffs our target it could be a survivability bonus too. Personally I doubt we'd be stepping on tank toes if we maintain the avoidance bonus and also got some form of heal/utility combo except against absolutely trivial content that any class can tank. Monks take quite a bit more damage than equally geared tanks (plus we're much more susceptible to spikes because of avoidance vs mitigation) and have a much harder time holding aggro on big pulls which is the most important thing tanks do in typical exp groups.
Waldoff said on the first page: (what waldo said that got knocked out with the quote)
What's not to like about that?
I'm not sure exactly what combos we're getting or if losing avoidance is set in stone but I don't really see any situation where the combo system is a negative change unless you refuse to use special attacks for some reason which isn't really a justifiable excuse because of how easy it is compared to just about every other class in the game.
The rest I pretty much agree with. In the post you quoted, I had actually typed out something to the effect of reserving judgement (judgment? neither one trips spellcheck, and I'm too lazy to look it up), but being apprehensive, and just said F it and backspaced through most of it.
(On one of the specific points about holding agro on big pulls, the /s 9 finally not working with 2hbs, after that was how I tanked for like 2 years, killed me.)
I'm not the ragequitter type, but the one, and honestly maybe the only thing that has almost always bothered me about this game, is how much time we put into it, only to suddenly in many cases, just have something nerfed or changed drastically, seemingly from our perspective out of nowhere. It's like, ok, you've paid 40k in on this vette? Ok, fyi, we're about to change it into a crossover. (yay ridiculous examples that usually ruin my point)
Something else about the combo thing... At first it bothered me the whole having to do a bunch of extra stuff, to put it simply, to get all this to work, and then Dimmi or someone pointed out the whole macro thing that pretty much destroyed that argument. Now on that note, and I think someone else kinda maybe suggested this already, but is there any huge point in making it that involved if everyone's just gonna make a macro for it all anyway? Idk, maybe there is on the coding side that I just haven't bothered thinking that hard on yet. /shrug