QoL Fix: make shrink persist through an illusion proc

I have no idea how the coding works here but could tracking the size variable add lag to big fights or would that not be an issue? If not, and it works, then helllll yes please implement this.
 
I'm curious as to what the code issues are myself?

Dusted off my old test server and changed 3 or 4 lines, seems like it's working fine to me (thought admittedly I only tested a few illusions and somatic bond/boon of the garou).

1. add variable to Mob to keep track of size modifiers (default 1.0)
2. set that variable when shrink/grow happens
3. multiply GetBaseSize() by that variable in the final line of SendIllusionPacket, the one that currently goes ChangeSize(GetBaseSize())

Go for it! I was told it was somehow not easily doable. I will link this to Jumbers/Taryth too.
 
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