So probably one of the biggest QoL issues I an it seems many others have is lack of bag space/ too many items to organize in inventory. Had some ideas that I figured I would throw out there. Neck clickies- we all have them, we all love them, but we hate how much real estate they take up. The idea is to create an npc in each of the major cities that you can turn your necklaces into, in return you receive a clicker that summons an npc that you can hail and /cm d1-100 and receive a no rent clicker with one use. Bane items - similar with above, npc that you can turn in your bane items past a certain bane # and receive a new bane item that has comparable stats that can have each bane type on the item. so when you get a new bane item you can turn it and the new item in and it will enhance that item with the new bane type. arrows- again similar to above but turn in arrows up to a certain amount of each type of arrow. maybe even some pp to get a clicker that will summon and npc that you can retrieve the arrows from. also making a more expensive arrow that incorporates each bane similar to above would probably make this more manageable.