City of Mercy, Tier 4 - 6
General Notes/Trash
- Many mobs stun in this zone, need to tank them where healers are out of line of sight
- If you are pledged to Althuna you cannot raid here
- Need to get 4 orbs from each of the 4 outside pyramids in courtyard, once you get them then you can fight Hymn master in the middle pyramid, halfway through the fight we then need to use the key to get to where he ports us
- The 4 orbs are turned into the entrance cultist guys
- Don’t kill the Pilgrims, each time you do you spawn a Knight of Retribution, and they guard entrances to area
- Cultist Vira also asks for a tambourine, like the one that drops in elds. Have one, will give to her tonight to see what happens
Knight of Retribution
- They wander around the city
- Avoid them if you can, if you aggro he will summon you and stun
- He summons everyone and stuns everyone including healers.. so I think this mob is meant to be avoided entirely, he's insanely hard to beat
Sasha Tor
- She has a charm/mez she does, it’s nasty because it’s not just one person, but she progressively mezzes all the healers.
- Dps her down fast
Vengeful Water Spirit
- Immune to slow
- Hits hard
Elite Knights
- Some rampage, some don't
- Often stun but does not seem to be LOS or range, it seems like it's almost single target random people in raid, it's kind of odd, healers will stand together, some get hit with stun and others don't, and other people in the room won't get hit with stun
- Also does an AOE DD with the stun I believe
- Rumor has it that these drop piece for Vah Quest weapon (Shadow Knight), these and water elemental, righteous worshipers and Duke Thanes
Named
Herga Guard Captain
- Small Paladin
- Hits for 700s
- Hits fairly fast
- She chain stuns (AE)
- Also has an AOE nuke for 1000 she does
- Can avoid AOE with enough range, I hide a little behind the pillar
- Keep healers at entrance area behind wall, tank her in the cubby at other side of the wall. If you tank her in corner the stun/DD can go through the wall so tank her against south wall not east one
- Hard part of fight is agro control because of chain stuns, need to have Kakos triple harm touch, and try to get off at least 4 aggro spells, then melee/caster can assist and slow dps her down.
- Casters need to be away from healers in case they pull agro they don’t wipe/stun them
- Drops the Key for City of Mercy (VERY IMPORTANT MOB)
- Nice loot
The 3 amigos (Merv, Terrance, and Griff)
- In one of the buildings to the east
- Unusual encounter, you have 3 named mobs, a warrior, necro, and a rogue, you kill them and whatever is left over is the loot you get
- Merv drops dps loot, Terrance drops caster loot, and Griff can drop tank gear
- We killed all 3, did not loot until end, got 3 loots. 1 was really nice the other 2 was garbage, not sure how loot order affected it but I believe only 1 drops really nice gear depending on order you loot
Merv Quickfingers
o Enrages
o Auto Riposts from the front so tank turn off attack and all dps behind him
Terrance the Terror
o Spank and Tank
o Casted Embedding Darkness on the tank
Griff Griffkiller
o Rampages
o Spank and Tank
Uriton the Forgiven, the Dark, the Damned
- Have to kill him 3 times
- He has low fire/cold resist
Uriton the Forgiven
o Has a bunch of adds, including clerics
o Kill adds first then him
o He doesn’t hit hard, just add control is key
o Casts Ancient Fate Bind on tank (no clue)
Uriton the Dark
o On second floor
o Have to kill a bunch of adds before you can get to him
o Once all the adds are killed (monks), you can go up to the second floor and do an easter egg hunt for a “heavy burden”. This is some sort of key to be able to attack him
o Then go through door (Uriton the forgiven drops key), run through all the skeletons and don’t bother killing them because they disappear when you attack Uriton. You run, make your first right, then another right and zerg him.
o He’s easy, dies
Uriton the Damned
o Next you hand in your Heavy Burden to something to get ported to 3rd level. I forget the name of it
o You have time to med up and buff up
o He will be there with his pet Tura who hits fairly hard, have an offtank on it
o He hits harder this time, but not too bad, Zerg him and kill him and then his pet. His pet doesn’t die when he does (maybe kill pet first)
- Once Uriton is near death he will feign death and there are 2 things you need to do
- First someone goes through the script for an alignment change
- Choice one made me more lawful evil, which was to let him live but to force him to serve us to continue fighting
- Then you need to hail some sort of presence and you get ported outside temple into water, there are some mobs you need to kill to be able to exit back to the temple safely
- This is what is really fucked up, you only have about 3 to 5 minutes to get to the chest which is back on the second floor of the temple you just killed the guy in. If too late it despawns because it is “a green chest”. No fucking way to do this in time, we had to petition to get chest to pop again, and even then only a couple of minutes to do loot, all I can think of here is next time just run for it and take the adds with us to the temple, do loot while killing adds perhaps. It’s stupid
- Drops 1 of 4 orbs that need to be turned in
FACTION HITS - 1LAWLFUL 1EVIL 1NONE - Cyzaine
The 5 pull at the start as a trick to it that makes it trivial, We have prob never used the skill before.. wait the class before - Cyzaine
Altann the Sangoma
- He has 2 Essence of Retribution in front of him that have to be split and killed first
o Essences stun
o Have 55 point DS
o Nuke for 1400 Cold based, hit by a blast of arctic cold
- Actually 1 AE's and one Whirlwinds, kill AE'r first (can just two tank em)
- Also a warden of Justice before you get to him that drops a no rent key
- The Fight
- You agro him from bottom of stairs, he will charge you and then summon you to outside rim of the zone (think of it like castle walls on outside)
- This is a huge area, there are some large robot type looking guys that walk very very slowly around, the idea is that we must not let the robot guys get in agro range or we wipe. The robot guys cannot be killed, if we do agro them they must be trained away. This fight you are supposed to keep moving around the edge of the zone avoiding the adds. The hard part is that Altann keeps summoning the main tank, so to move the main tank has to turn his back to Altann and just keep running while being summoned (healers will need to heal)
- Strategy
o We had Jaec (monk) agro the adds, use invul stance and pull them out of the way, we just dps’s the named down right where we zone in. She gets down to 50% then she begins to heal herself
o Next step is to do a lap around the wall, this means that the tank runs in the same direction that the adds go and runs her halfway around the lap. Once she goes beyond the half way point we can kill her the rest of the way
- She drops the loot on her body, no chest for this fight
- Also drops one of the 4 orbs
Judge Rouf Stoutmane
- We need to clear a whole bunch of prison guards and make our way to the “Prison Release Switch”
- Once there you hit the prison release switch, then you have to repel waves of guards that come to close the switch, I think you may have 10 minutes, not sure
- After that the Judge spawns and the prison guards despawn
- You then have to kill judge
- He is basically tank and spank, at some point in the fight he gets real big and owned a couple of people, not sure what he did exactly, but he then gets small and we killed him
- He rampages, assign a rampage tank
- Our first attempt he despawned, according to dev cyzaine he is not supposed to despawn, so he spawned him for us
- In future we may have to kill him fast to avoid petitioning to fix this
- He drops one of the 4 orbs needed
- Update, did him again and did not have to deal with release switch or anything like that, was simply tank and spank.. need more info, maybe Zekulan can provide insight
Gunter the Protected
- This is all about getting to the named, if we do it right there is no fighting
- First we get the book on how to travel, the book is found in the Paladin guild in Athica. Zek and I used the old Feign Death decoy trick for Zek to be able to grab book
- The book tells us how many squares (actually they’re Octagons) we need to go in each direction to get to the named without spawning a wisp add
- Raid members must go single file and follow the path laid out in the book exactly, follow they guy ahead of you, do not pass him, the guy ahead wait and make sure the guy behind you knows when you are changing direction
- If someone goes off course a wisp will spawn and will teleport the person who triggered it outside the pyramid, and will attack rest or raid. It is survivable, but if guy doesn’t know way back then he is out of the encounter, so DON’T FUCK IT UP
- It’s a long ass run to this guy, once at stairs we buff up and then engage, tank just zergs him, we are okay to move on the platform where he is
- He does not hit hard, and is in fact two groupable
- He has different emotes and turns different colors, each emote corresponds to whether he is immune from melee or spells, or resists are high on some things. I don’t know the details, need to re do and record it
- Once he dies we loot his uber loot
- He also drops one of the 4 orbs (Orb of Protection)
- The Path
o Enter south side
o Head North for 8
o Head Right for 10
o Head Right for 3
o Head Right for 1 **TELEPORTER POINT TO NEXT ROOM
o Head South for 3
o Head Right for 4
o Head Right for 2 **TELEPORTER POINT TO NEXT ROOM
o Head West for 3
o Head Left for 4
o Head Left for 3
o Head Right for 18
o Head Right for 2 **TELEPORTER POINT TO NEXT ROOM
o Head South for 27 (Run out of the window un-ducked to teleport) **TELEPORTER POINT TO NEXT ROOM
o Head East for 3
o Head Right for 1
o Head Left for 3
o Head Left for 2
o Head Right for 1
o Head Left for 5
o Head Right for 3 **TELEPORTER POINT TO NEXT ROOM
o Head North for 2
o Head Left for 2
o Head Left for 1
o Head Right for 4
o Head Right for 1
After that, head single file up the steps, refresh and buff up. Do not run around on the steps, you will be safe once you engage to move around!
Hymn Master Herold
- Bard mob, do him only if you have keys to go into last pyramid
- He’s on one of the small pyramids
- Clear the (middle) pyramid first though, because he will run there through fight and we will have adds if not cleared, the bottom of it anyway
- He was easy however when he got to around 45% health he ran away, we saw some emotes about him being a coward, and then 1 by one we were summoned into a building and were basically solo’ing him because rest of the raid could not get to us. We need key to get to his building so raid can come out
- Update, we can follow him when he runs into pyramid, and kill him there, it's not far, he's kinda gimp, dropped a nice bard range item
- Basically once he dies, you can kill the Tidemistress because a mob spawns in the temple he goes into on the second floor that can port you to her
Tidemistress Gei
- She's in the temple where Hymn Master ran too, we go upstairs to get to her
- She drops key to the final area of zone I believe, where all the really good mobs are
- Pull her to side, have healers at max range to avoid stun
- At around 30% she turns into water elemental and is immune from melee attack (pets can hit her though)
- When she dies, she respawns again as a water elemental, tank be quick to pick her up
- Every 10 percent she will spawn an add, DPS stop attacking her and kill the add, the adds hit hard, assign off tank to pick up add, believe add is called a piece of tidemistress
- When she gets to 20% she becomes immune to everything, the healers stay with tank and the rest of the raid quickly kills four "valve release mechanisms". Once they are down then she can be killed, the valves are immune until she reaches 20%. The valves don't hit hard and are easy to kill
- Kill her and her last add, and her last add will drop the loot
- Drops awesome ring, see Kakos, and awesome Druid/Monk/BL tunic, see Wardarr and Zekulan
Tidemistress 2.0
- She’s further in zone, underwater
- Need enduring breath
- She’s not KOS though
- Same type of fight, basically as she goes down every 10% she spawns an add
- This time though she does not have to be killed twice
- She has different emotes where she is immune from stuff
- Will cast chill of the death and Freezing Breath, one of these is a slow, like 80% or something like that
Keeper of Purity
- Water elemental in the middle temple
- He is a cleric, all resists set at 1
- you need to go to second or third floor and go through secret passage to get to him
- Has 4 Elite Knights guarding him
- Cleared it, but he would say this place is not for you, leave immediately
- Haven't figured out what he is for yet
Keeper is a quest mob actually, Didnt make a real script for it. Although i should...
Oflah the Determined
- This fight is lol
- Need to defeat Tidemistress to get key to the inner area where he is
- Hits for 200s
- He rampages
- At 20% he goes crazy badass
- As he gets lower he does the following:
- Rages
- Whirlwinds
- Phantom Strikes
- Reflects Spells
Tlethan of the Light
- Gravity Fluxes
- Need more info, I forget what else he does, not hard though
- Tank needs to bring him to the ground at end of fight, otherwise corpse gets loot bugged
Eisa of the Rose
- Have to clear her area of adds before you do her
- Adds vary but hit fairly hard, have one monk/sk keep Eisa occupied so other monk can bring singles for tank to tag
- Once done then engage, she will try to call her forces to help during fight, however none will come because we just spent all the time clearing the adds ahead of time
- When she gets low on health she will enrage and she will phantom strike
- If we don't dps fast enough she will start to resurrect her troops to help, so dps is key to this as well, take her down quickly
- Rampages.
High Priest Rodger
- Every 10% he spawns adds
- While adds are spawned you cannot bring him down any further in health, you have to kill the add then go back to him
- Rinse/repeat every 10% health
- He is slowable
- Drops a nice melee haste bracer 36%
- After you kill him a cultist spawns, hail her and then the Avatar of Mercy is able to be engaged
Avatar of Mercy
- All his resists are set at one
- You can not kill him, he gets constantly healed
- You are to distract him, run him around the arena about 5 times and he will give up and lie down
- Once you do that then Duke Thanes will come to the Arena and will become killable
Duke Thanes
- He hits hard, for around 1100
- He rampages and whirlwinds
- Casts shout of agony
- Can outrange the stun healers, but it does go through walls
- Need to have heals on rampage and main tank, the rest range dps the mob
- He does not have a lot of HP, burn him down fast
- Highly Highly Resistant to slow… could not land magic or disease slow on him… Only AA slow seemed to take, however if we kill him fast enough we can get it done before AA slow wears off
- Have Kakos triple harm touch at start to keep agro through the stuns
- According to Abel he’s more like tier 7 than 6.. but we got him to 50% without a slow.. we can do this
- He spawns at Arena when he is killable, not sure how to get him there though, need to figure that out
- Arena is PVP, so pull him out a big, he is not rooted so aggro spell will make him run for you
- UPDATE, we figured it out
o Every single named in the zone needs to be killed before you engage him
o Basically he gets a special attack for every mob that’s up, these include whirlwind, frenzy, devastating blows, rampage
o Basically the chaining of devastating blows tipped us off that something was wrong with the strat we had
NEW NOTES
A Mercyful Money Lender
?? Lvl 65
Banking for palidians maybe? Lets kill it
Smith Mithrilhart
?? Lvl 65
Tipped off by wiki, Think it drops loot.
Smith Mithrilhart
Tavern Full of water spirits?