This is seriously at risk of completely going off-topic so let's get back on track. We all agree that there may be some weapons that are unbalanced when factoring in the riposte-proc scenario - i.e. Spirit-Harvest - so let's use that as an example. Spirit-Harvest procs Spirit Tap (Nec 29) 100% of the time. Why then can't we change the proc to like Lifespike (Nec 4 - 10hp per proc) or some similar level? Make it impossible to sustain survivability by simply depending on its procs on light blue or blue mobs but keep a bit of its utility. If there are other weapons of similar situation, then identify and fix them, instead of deciding to change a mechanic that affects all classes that can riposte - regardless if they would find themselves in a position to take advantage of this.