Crynel
Dalayan Elder
im not sure if whoever oversees these is really busy or not around much but here goes
for awhile the rogue traps were working fine for the most part and things were okay, but recently the blast trap crashes the zone as soon as it is triggered before it even damages a mob (even a single pull). So basically this is a plee for someone to unbug and maybe make some of the worthless/weaker traps little more worthwhile.
below i will list effects and the damage they do for me at max set-disarm/ToP done/7% magi/6%poison/DI8/AE7
blast trap - fine for the most part but easily gets buggy and crashes zones a good fix for this would be amazing. (AOE - unknown ammount of targets - unknown damage due to crashing zones as soon as triggered)
fetter trap - this one works perfectly fine and i have no complaints with it
snare trap - again no complaints works fine
bolt trap - also works fine but does less dps overall compared to poison dart but doesnt seem resistable (DD nuke - 1716)
poisoned dart - provided the mob lasts long enough, the full course does more damage than bolt trap but can be resisted. (fire focus boosts it's damage and spell crit allows it to crit) (DOT - 15 ticks at 107 dam/215 crits)
concussion - garbage trap that doesnt seem to do anything (supposedly supposed to stun or something)
mind trap - supposedly mana drains, when used on a player does very little mana drain and perhaps needs a boost or maybe make it a mana drain dot (like parasite or drain reserves or such)
annulment trap - seems to work fine but due to cooldown of trap casting its likely you wont dispell as much as you would hope
i welcome any other rogue imput and i hope someday we get a new trap that casts faster and stronger traps.
for awhile the rogue traps were working fine for the most part and things were okay, but recently the blast trap crashes the zone as soon as it is triggered before it even damages a mob (even a single pull). So basically this is a plee for someone to unbug and maybe make some of the worthless/weaker traps little more worthwhile.
below i will list effects and the damage they do for me at max set-disarm/ToP done/7% magi/6%poison/DI8/AE7
blast trap - fine for the most part but easily gets buggy and crashes zones a good fix for this would be amazing. (AOE - unknown ammount of targets - unknown damage due to crashing zones as soon as triggered)
fetter trap - this one works perfectly fine and i have no complaints with it
snare trap - again no complaints works fine
bolt trap - also works fine but does less dps overall compared to poison dart but doesnt seem resistable (DD nuke - 1716)
poisoned dart - provided the mob lasts long enough, the full course does more damage than bolt trap but can be resisted. (fire focus boosts it's damage and spell crit allows it to crit) (DOT - 15 ticks at 107 dam/215 crits)
concussion - garbage trap that doesnt seem to do anything (supposedly supposed to stun or something)
mind trap - supposedly mana drains, when used on a player does very little mana drain and perhaps needs a boost or maybe make it a mana drain dot (like parasite or drain reserves or such)
annulment trap - seems to work fine but due to cooldown of trap casting its likely you wont dispell as much as you would hope
i welcome any other rogue imput and i hope someday we get a new trap that casts faster and stronger traps.