Sanctuary Eqemu

Discussion in 'Games and Media' started by Chrysocome, Jan 5, 2017.

  1. Chrysocome

    Chrysocome Dalayan Adventurer

    Joined:
    Dec 23, 2011
    Messages:
    43
    There is no referral system, I simply enjoy this game for many of the reasons I enjoyed SOD and I wanted to share my experience. Chime in with your experiences if you've played.

    * Custom content in the EQ engine (soon Unity)
    * Custom classes and sub classes, but they will feel familar and make sense.
    * Grouping is a huge part of the game
    * No boxing
    * Tradeskills and economy are big. You make quite a bit of your own gear or buy from players. Some combines require certain classes, e.g. jeweler is a sub class of enchanter.
    * Discovering new things is a common occurance. There are hundreds of recipes the current player base hasnt discovered, and at least one zone we havent found.
    * Raids are hard.
    * The community is small still, but a great group of people. It's probably the best part of the game.

    Theres a lot I've left out, but I didn't want a TLDR...

    http://www.playsanctuary.com
     
    Last edited: Mar 2, 2017
    Meeil likes this.
  2. Haenir

    Haenir Developer

    Joined:
    Sep 15, 2014
    Messages:
    593
    Couldn't get past how linear and grindy it felt - like a Korean MMO with EQ graphics and interface. Maybe high-end stuff is more interesting, but honestly it was a terrible let down to play versus what is advertised.
     
  3. Chrysocome

    Chrysocome Dalayan Adventurer

    Joined:
    Dec 23, 2011
    Messages:
    43
    i cant deny the grind. leveling is slow, getting materials to craft isn't fast. i think its so upgrades feel meaningful.

    the tutorial zone (purgatory) is very linear and i almost quit in my first time through. game feels better after 20.
     
  4. Meeil

    Meeil Dalayan Elder

    Joined:
    Mar 9, 2008
    Messages:
    167
    Gender:
    Male
    Thanks, i'll be looking into this!
     
  5. Chrysocome

    Chrysocome Dalayan Adventurer

    Joined:
    Dec 23, 2011
    Messages:
    43
    population is low these days as the devs work towards a rebuild in unity. no point now, right?

    on one hand, the game looks a lot better and they can do much more without client restrictions. on the other hand we're losing that sweet eq nostalgia.

    idk how i feel about it...yet.
     
  6. Grinkles

    Grinkles Developer

    Joined:
    Apr 19, 2012
    Messages:
    941
    I'd never dabbled in the Sanctuary server, but I'm intrigued to see how their foray into Unity fares. It's a powerful engine that could do wonders for a game like EverQuest, whose biggest flaw has always been an inflexible, quirk-riddled client with awful lighting, awful collision detection, awful draw distance, an awful camera....

    For those curious what Unity can do with just a tiny slice of EQ, here's one person's experiment with the original EverQuest tutorial zone:


    The lighting is great. When moving forward, the character walks a few paces before reaching running speed. The skybox allows for the rendering of a much more impressive and realistic sky. The camera is "tugged" to the left or right according to the player's movements instead of being locked/snapped to a single position. So much potential!

    Anyway, thanks for the news, Chrysocome. ;)
     
    AngryCow likes this.
  7. AngryCow

    AngryCow Dalayan Elder

    Joined:
    Jun 20, 2011
    Messages:
    524
    Location:
    Zenn Malath
    I like your 'Gnomerican Gothic' forum avatar grink
     
    Grinkles likes this.
  8. Chrysocome

    Chrysocome Dalayan Adventurer

    Joined:
    Dec 23, 2011
    Messages:
    43
    I was cautiously optimistic about the Unity re-write at first, but the more I see the more hype I get. If you haven't already, I suggest checking out the Discord to see some of the screenshots.
     

Share This Page