Skeleton Movement Animations Not Working

Discussion in 'Technical Support' started by Deriphis, Jan 14, 2017.

  1. Deriphis

    Deriphis Dalayan Beginner

    Joined:
    Sep 23, 2009
    Messages:
    2
    Hey guys,

    So it seems my Skeleton movement animations are broken. They are stuck in like a model viewer pose until they attack and those seem wonky too. Anyone know a fix?
     
  2. Grinkles

    Grinkles Dalayan Pious Diety

    Joined:
    Apr 19, 2012
    Messages:
    733
    Location:
    Blue`Ruj
    I've never been able to figure out the Luclin skeleton fully. It's probably one of the most sloppily coded races due to the way it's loaded on top of the classic skeleton instead of having been given a new race ID altogether. I still can't figure out what prevents its animations from loading properly. I've found the best solution is simply to break the Luclin skeleton and revert to the classic one, which has better visibility, better "targetability," and better animation in the first place.

    Anyway, if you're interested in going old school with skeletons, check out this post. :)
     
    Airek likes this.
  3. Haenir

    Haenir Dalayan Elder

    Joined:
    Sep 15, 2014
    Messages:
    513
    the skelly model uses the animation info from human male luclin models -- if you want the default skelly to be animated you either have to have luclin male human models on or hack fix as grinkles pointed out
     

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