Discussion in 'Tome of Knowledge' started by j883376, Nov 30, 2012.
Yes it makes a difference, but it does cap like most other bonuses.
Questions about double attack mod:
Does it trigger per round, or per individual hit?
It triggers a mainhand swing, but can it proc from offhand attacks?
Can it trigger itself?
Can it proc weapons/ammo/buff procs?
Also does Flourish of Blades really have a hidden MAX ur double attack component.
Is the swing guaranteed to land?
What does over cap of parry and Riposte do and dodge? specifically past 250 does anyone really know
Yes, they help the skill and increase the chance. It was posted somewhere before but the order in which make the biggest difference:
1) Block / Dodge
is my dream of this being answered dead?
I will tell you what I know about it from when I implemented it. No guarantee it still functions the same way.
It has a chance to trigger for both primary and offhand weapons. It cannot trigger itself. It does not have a chance to proc. It is not guaranteed to land.
Sweet, thanks for the response marza
What about swimming mod? Nobody ever talks about swim mod.
What's the first rule of swim mod club?....
Alcohol Tolerance overcap?
It sure would be cool if the OP could be updated with other info revealed in this thread. Also, things verified.
How does this item make sense then since none of the classes that can wear it get block skill? Ger'Valla, Pillars of Frigid Defense
Wouldn't that mean tanks would be better off using Voidstep since all classes get some level of dodge skill? That is, assuming you don't need the extra 40 stamina...
Doesn't block add to shield block?
this is valid dodge is the best stat from what ive been reading, jedi master Moraelin knows best
Correct me domeone if I am wrong but when wearing a shield tanks get Ac x 2 in block skill, this wearing those boots is equivalent of 2.5 shield Ac for block skill.
i know on live when we were doing building block was a flat 5%, with level +ac =mitigation
I created a page on the wiki (Skill Mods) and added a link from the skills page that has the majority of the info from this thread (that i could extract in my 30 second re-skim of the posts) Just to be hopefully helpful and people can add any additional mod benefits they know to it.
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