SoD has been a game that has rewarded anti-social play for quite a long time. One of the biggest bottlenecks to character progression has always been platinum. Currently, the best way to earn platinum is to either 2-box or play with 1 other real person, with both of you boxing. Adding more characters after that has a diminishing return on the amount of relative clearspeed/power. The introduction of opus to exp group mobs has more or less the same issue. It de-incentivizes you from adding more people to your group. The more people you add to your group, it actually becomes a detriment. You earn exp at a faster rate, but the rate at which you get opus is greatly reduced (assuming you're sharing the opus with your group members). This leads to you running out of things to exp even quicker, making you feel even more starved of opus. Some possible solutions to this would be to boost the raw plat/cash drops and the number of cash loots from cash named based on the number of character on a mobs hate list when it dies. Same thing could go for opus as well. Because right now, it feels like more often than not it is detrimental to invite your friends to play with you. There is also a large number of monsters and activities in the game that reward experience at a high rate, but with little to no platinum/opus drops. However, there isn't a flip-side to this coin, where you can kill monsters with very high platinum reward but with minimal exp in return. I'm curious to see if people in other guilds have had a similar experience to mine, and how the community at large feels. Do the developers recognize this as a problem or are they happy with how the current system promotes playing alone (or with only 1 other person)? Thanks for reading.