Put a few more alcoves in, Down by the waterfall near Kal'Tan / Ghan would be a good spot, anywhere 2 tribes come together wouldn't be bad at all.
Is it possible to setup a ward system near the ent right near that first alcove is that won't let you go past if a raid is in combat on the other side of it, Use this instead of being kicked out to the middle of elael and/or Crashing. *shrug*
Gru'Niet - all the Tunnelers spawn and path together in a huge pile (Intended??) Could probably set spawns 30 seconds more or less of them taking a full cycle should randomize them quite a bit, Pillers seemed to bug out once in awhile and try and rebuild or something? I think eisley may have fixed that.
Ju'Bor - just needs to be toned down a tiny bit, nothing HUGE but just a little tweak to the heal rate and it would be worth doing.
Gan - The boss Corpse camps, and doesn't always reset properly.
Ok'Tar - Had a chance to do this in its changed form today, Wasn't terrible, I think it could use some improvements.
Kal'Tan - Eisley was playing with this and i don't think he finished it.
Is it possible to setup a ward system near the ent right near that first alcove is that won't let you go past if a raid is in combat on the other side of it, Use this instead of being kicked out to the middle of elael and/or Crashing. *shrug*
Gru'Niet - all the Tunnelers spawn and path together in a huge pile (Intended??) Could probably set spawns 30 seconds more or less of them taking a full cycle should randomize them quite a bit, Pillers seemed to bug out once in awhile and try and rebuild or something? I think eisley may have fixed that.
Ju'Bor - just needs to be toned down a tiny bit, nothing HUGE but just a little tweak to the heal rate and it would be worth doing.
Gan - The boss Corpse camps, and doesn't always reset properly.
Ok'Tar - Had a chance to do this in its changed form today, Wasn't terrible, I think it could use some improvements.
Kal'Tan - Eisley was playing with this and i don't think he finished it.
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